Exemplo n.º 1
0
    void spawnCourse()
    {
        GameObject Square_1;
        int        max = UnityEngine.Random.Range(15, 20);
        int        i   = 0;
        int        rp  = 0;

        ButtonManager.numPlayers = 1;
        while (i < max)
        {
            int c = UnityEngine.Random.Range(9, 57);
            //Debug.Log(c);
            if (WallPlacement.validPlacement(c))
            {
                Square_1 = GameObject.Find(c.ToString());
                GameObject SolidWall = (GameObject)Instantiate(Resources.Load("SolidWall"));
                SolidWall.transform.SetParent(Square_1.transform);
                SolidWall.GetComponent <Draggable>().enabled = false;
                i++;
                rp = 0;
            }
            else
            {
                rp++;
            }
            if (rp == 10)
            {
                break;
            }
        }
    }
Exemplo n.º 2
0
    public void OnEndDrag(PointerEventData eventData)
    {
        DropZone.DropZoneType zone = DropZone.zone;
        //Debug.Log("OnEndDrag");
        //Debug.Log(zone);
        if (zone == DropZone.DropZoneType.BoardZone)
        {
            if (this.transform.tag != "SolidWall" && this.transform.tag != "IceWall")
            {
                this.transform.SetParent(originParent.transform);
            }
            else
            {
                if (parentToReturnTo.transform.childCount == 0)
                {
                    if (this.transform.tag == "SolidWall")
                    {
                        //Debug.Log("Solid wall placed");
                        this.transform.SetParent(parentToReturnTo);
                        tileChildCount++;
                        if (WallPlacement.validPlacement(Convert.ToInt32(parentToReturnTo.transform.name)))
                        {
                            //Debug.Log("Solid wall placed");
                            this.transform.SetParent(parentToReturnTo);
                            tileChildCount++;
                        }
                        else
                        {
                            this.transform.SetParent(originParent.transform);
                        }                                                         //*/ //not vallid placement
                    }
                    else
                    {
                        //Debug.Log("Ice wall placed");
                        this.transform.SetParent(parentToReturnTo);
                        tileChildCount++;
                    }
                }
                else
                {
                    this.transform.SetParent(originParent.transform);
                }                                                            //space occupied cant place wall there
            }
            this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
            GetComponent <CanvasGroup>().blocksRaycasts = true;
            Destroy(placeholder);
        }
        else if (zone == DropZone.DropZoneType.FunctionZone)
        {
            //Debug.Log("in function zone");
            if (this.tag != "Forward" && this.tag != "Left" && this.tag != "Right" && this.tag != "Laser" && this.tag != "FCard")
            {
                this.transform.SetParent(originParent.transform);
                this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                GetComponent <CanvasGroup>().blocksRaycasts = true;
                Destroy(placeholder);
            }
            else
            {
                Scene scene = SceneManager.GetActiveScene();
                //Debug.Log(scene);
                if (scene.name == "spgameBoard2")
                {
                    Debug.Log(scene.name);
                    this.transform.SetParent(parentToReturnTo);
                    this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                    GetComponent <CanvasGroup>().blocksRaycasts = true;
                    this.GetComponent <Draggable>().enabled     = false;
                    Destroy(placeholder);
                }
                else
                {
                    this.transform.SetParent(parentToReturnTo);
                    this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                    GetComponent <CanvasGroup>().blocksRaycasts = true;
                    this.GetComponent <Draggable>().enabled     = false;
                    Sprite blankCard = Resources.Load <Sprite>("blank_card");
                    this.GetComponent <Image>().sprite = blankCard;
                    Destroy(placeholder);
                }
            }
        }
        else if (zone == DropZone.DropZoneType.HandZone)
        {
            originParent = GameObject.Find("Hand");
            this.transform.SetParent(originParent.transform);
            //this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
            GetComponent <CanvasGroup>().blocksRaycasts = true;
            Destroy(placeholder);
        }
        else if (zone == DropZone.DropZoneType.DeckZone)
        {
            this.transform.SetParent(parentToReturnTo);
            this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
            GetComponent <CanvasGroup>().blocksRaycasts = true;
            Destroy(placeholder);
        }
        else if (zone == DropZone.DropZoneType.FieldZone)
        {
            this.transform.SetParent(parentToReturnTo);
            this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
            GetComponent <CanvasGroup>().blocksRaycasts = true;
            Destroy(placeholder);
        }
        else if (zone == DropZone.DropZoneType.TileZone)
        {
            if (this.transform.tag != "SolidWall" && this.transform.tag != "IceWall")
            {
                this.transform.SetParent(originParent.transform);
                this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                GetComponent <CanvasGroup>().blocksRaycasts = true;
                Destroy(placeholder);
            }
            else
            {
                this.transform.SetParent(parentToReturnTo);
                this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                GetComponent <CanvasGroup>().blocksRaycasts = true;
                Destroy(placeholder);
            }
        }
        else if (zone == DropZone.DropZoneType.DiscardZone)
        {
            if (this.tag != "Forward" && this.tag != "Left" && this.tag != "Right" && this.tag != "Laser")
            {
                this.transform.SetParent(originParent.transform);
                this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                GetComponent <CanvasGroup>().blocksRaycasts = true;
                Destroy(placeholder);
            }
            else
            {
                this.transform.SetParent(parentToReturnTo);
                this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                GetComponent <CanvasGroup>().blocksRaycasts = true;
                this.GetComponent <Draggable>().enabled     = false;
                Sprite blankCard = Resources.Load <Sprite>("blank_card");
                this.GetComponent <Image>().sprite = blankCard;
                Destroy(this.gameObject);
                Destroy(placeholder);
            }
        }
        else if (zone == DropZone.DropZoneType.FCardZone)
        {
            if (this.tag != "Forward" && this.tag != "Left" && this.tag != "Right" && this.tag != "Laser")
            {
                this.transform.SetParent(originParent.transform);
                this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                GetComponent <CanvasGroup>().blocksRaycasts = true;
                Destroy(placeholder);
            }
            else
            {
                if (GameObject.Find("FCard").transform.childCount < 5)
                {
                    this.transform.SetParent(parentToReturnTo);
                    //this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                    GetComponent <CanvasGroup>().blocksRaycasts = true;
                    this.GetComponent <Draggable>().enabled     = false;
                    Destroy(placeholder);
                }
                else
                {
                    this.transform.SetParent(originParent.transform);
                    this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
                    GetComponent <CanvasGroup>().blocksRaycasts = true;
                    Destroy(placeholder);
                }
            }
        }
        else
        {
            this.transform.SetParent(parentToReturnTo);
            this.transform.SetSiblingIndex(placeholder.transform.GetSiblingIndex());
            GetComponent <CanvasGroup>().blocksRaycasts = true;
            Destroy(placeholder);
        }
        DropZone.zone = DropZone.DropZoneType.empty;
        Scene s = SceneManager.GetActiveScene();

        if (s.name != "spgameBoard2")
        {
            if (tileChildCount > GameObject.Find("TileZone").transform.childCount)
            {
                //Debug.Log("Disabling Hand");
                GameObject.Find("Function").transform.GetComponent <DropZone>().enabled = false;
                //Debug.Log("Disabling TileZone");
                foreach (Transform child in GameObject.Find("TileZone").transform)
                {
                    child.GetComponent <Draggable>().enabled = false;
                }
                //Debug.Log("Disabling Run Function");
                GameObject.Find("runFunctionBUtton").transform.GetComponent <Button>().enabled = false;
            }

            if (handChildCount > GameObject.Find("Hand").transform.childCount)
            {
                //Debug.Log("Disabling TileZone");
                Scene scene = SceneManager.GetActiveScene();
                if (scene.name != "spgameBoard2")
                {
                    foreach (Transform child in GameObject.Find("TileZone").transform)
                    {
                        child.GetComponent <Draggable>().enabled = false;
                    }
                }
                GameObject.Find("runFunctionBUtton").transform.GetComponent <Button>().enabled = false;
            }
        }
    }