public WallInfo() { initAngle = 0; initPosition = new MyVector3(); movement = new WallMovementData(); rotate = new WallRotateData(); }
public WallInfo(Constants.WallTypes type, int maxHealth, int currentHealth, float initAngle, MyVector3 initPosition, WallMovementData movement, WallRotateData rotate) { this.type = type; this.initAngle = initAngle; this.initPosition = initPosition; this.maxHealth = maxHealth; this.currentHealth = currentHealth; this.movement = movement; this.rotate = rotate; }
public WallInfo(WallInfo other) { this.type = other.type; this.initPosition = other.initPosition; this.initAngle = other.initAngle; this.currentHealth = other.currentHealth; this.maxHealth = other.maxHealth; this.movement = other.movement; this.rotate = other.rotate; }