Exemplo n.º 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject == PlayerController.player1.gameObject)
     {
         Debug.Log("Player1 is going " + wallDir.ToString());
         isPlayer1Inside = true;
     }
     else if (collision.gameObject == PlayerController.player2.gameObject)
     {
         isPlayer2Inside = true;
     }
 }
Exemplo n.º 2
0
 public override string ToString()
 {
     return($"Building: {building?.name}, {buildingPosition} | Wall: {direction.ToString()}");
 }