Exemplo n.º 1
0
 private void LoadPrefab()
 {
     if (assetBundleTag != null)
     {
         AssetBundle assetBundle = WWAssetBundleController.GetAssetBundle(assetBundleTag);
         if (assetBundle != null)
         {
             prefab = assetBundle.LoadAsset(path) as GameObject;
         }
     }
     else
     {
         prefab = Resources.Load(path) as GameObject;
     }
 }