Exemplo n.º 1
0
        public void CopyWWdeliveryDoc()
        {
            conf Config = new conf();

            try
            {
                File.Copy(pdfName, Config.outPath + "Rok_20" + year + "\\WW\\" + docName + "_DD.pdf");
                StreamWriter WW;
                WW = File.AppendText(fileLog);
                WW.WriteLine(Config.outPath + "Rok_20" + year + "\\WW\\" + docName + "_DD.pdf");
                WW.Close();
            }
            catch (IOException)
            {
                FileInfo infoFirst  = new FileInfo(Config.outPath + "Rok_20" + year + "\\WW\\" + docName + "_DD.pdf");
                long     byteFirst  = infoFirst.Length;
                FileInfo infoSecond = new FileInfo(pdfName);
                long     byteSecond = infoSecond.Length;
                if (byteFirst != byteSecond)
                {
                    File.Copy(pdfName, Config.outPath + "Rok_20" + year + "\\duplikaty\\" + docName + "_DD.pdf");
                    StreamWriter WW2;
                    WW2 = File.AppendText(fileLog);
                    WW2.WriteLine("!! DUPLIKAT !!    " + Config.outPath + "Rok_20" + year + "\\do_polaczenia\\" + docName + "_DD.pdf" + "    !! DUPLIKAT !!");
                    WW2.Close();
                }
                else
                {
                    StreamWriter WW3;
                    WW3 = File.AppendText(fileLog);
                    WW3.WriteLine("!! Identyczny plik istnieje !!    " + Config.outPath + "Rok_20" + year + "\\" + docName + "_DD.pdf" + "    !! Identyczny plik istnieje !!");
                    WW3.Close();
                }
            }
        }
    // Use this for initialization
    void Start()
    {
        //SEGame1 = game1;
        //SEGame1 = game1;
        Button ww1 = WW1.GetComponent <Button> ();
        Button ww2 = WW2.GetComponent <Button> ();

        //.onClick.AddListener (delegate{changeScene("ww1_selectShips");});
        //ww2.onClick.AddListener (delegate{changeScene("ww2_selectShips");});
        ww1.onClick.AddListener(chooseww1Ships);
        ww2.onClick.AddListener(chooseww2Ships);
        ww1Ships.gameObject.SetActive(false);
        ww2Ships.gameObject.SetActive(false);
        game1.SetActive(false);
        game2.SetActive(false);
    }