Exemplo n.º 1
0
    public void ClearPopulation()
    {
        population     = 0.0f;
        farmers        = builders = traders = soldiers = scholars = 0;
        foodUnits      = 0.0f;
        foodEfficiency = 1.2f;
        sanitation     = 30;
        healthcare     = -0.2f;
        unrestDecay    = 0.8f;
        lastPopGrowth  = 0.0f;
        storedFood     = 0.0f;
        unrest         = unrestCultural = unrestReligious = 0.0f;

        culture      = null;
        cultureBonus = 0.0f;

        disaster         = null;
        disasterDuration = 0;

        religion      = null;
        religionBonus = 0.0f;

        infrastructurePoints = 0.0f;

        for (int i = 0; i < infrastructureLevels.Length; i++)
        {
            infrastructureLevels[i] = 1;
        }

        plannedInfrastructure = null;
        constructionBonus     = 0.0f;

        government = null;

        prosperity = 0.0f;

        foreach (WS_ResourceStack stack in resStacks)
        {
            stack.amount = 0;
        }

        caravan = null;

        qualityBonus      = 1.0f;
        exploitationBonus = 1.0f;

        armyBonus    = 0.5f;
        defenseBonus = 1.0f;

        currentTech      = null;
        storedTechPoints = 0.0f;
        availableTech.Clear();
        researchedTech.Clear();
    }
Exemplo n.º 2
0
 public WS_Culture(WS_Culture baseEntityA, WS_Culture baseEntityB, WS_Tile tile)
 {
     Init(baseEntityA, baseEntityB, tile);
 }
Exemplo n.º 3
0
 public WS_Culture(WS_Culture baseEntity, WS_Tile tile)
 {
     Init(baseEntity, tile);
 }