private void Awake()
 {
     VtsLog.Init();
     VtsResources.Init();
     Debug.Assert(map == null);
     map = new Map(CreateConfig);
     map.EventLoadTexture += VtsResources.LoadTexture;
     map.EventLoadMesh    += VtsResources.LoadMesh;
     dataThread            = new Thread(new ThreadStart(DataEntry));
     dataThread.Start();
     map.RenderInitialize();
 }
Exemplo n.º 2
0
 private void Awake()
 {
     VtsLog.Init();
     VtsResources.Init();
     Debug.Assert(map == null);
     if (VtsAtmosphere)
     {
         Shader.EnableKeyword("VTS_ATMOSPHERE");
     }
     else
     {
         Shader.DisableKeyword("VTS_ATMOSPHERE");
     }
     map = new Map(CreateConfig);
     map.EventLoadTexture += VtsResources.LoadTexture;
     map.EventLoadMesh    += VtsResources.LoadMesh;
     dataThread            = new Thread(new ThreadStart(DataEntry));
     dataThread.Start();
 }