Exemplo n.º 1
0
        public void BlendShapeTest()
        {
            var settings = Google.Protobuf.JsonFormatter.Settings.Default.WithPreserveProtoFieldNames(true);
            var q        = "\"";

            {
                var data = new VrmProtobuf.BlendShapeGroup();
                data.IgnoreBlink = true;

                var json = new Google.Protobuf.JsonFormatter(settings).Format(data);
                Assert.AreEqual($"{{ {q}ignoreBlink{q}: true }}", json);
            }

            {
                var blendShape = new VrmLib.BlendShape(VrmLib.BlendShapePreset.Blink, "blink", true)
                {
                    IgnoreBlink  = true,
                    IgnoreLookAt = true,
                    IgnoreMouth  = true,
                };

                // export
                var gltf = Vrm10.BlendShapeAdapter.ToGltf(blendShape, new List <VrmLib.Node>(), new List <VrmLib.Material>());
                Assert.AreEqual(true, gltf.IgnoreBlink);
                Assert.AreEqual(true, gltf.IgnoreLookAt);
                Assert.AreEqual(true, gltf.IgnoreMouth);

                // import
                var imported = Vrm10.BlendShapeAdapter.FromGltf(gltf, new List <VrmLib.Node>(), new List <VrmLib.Material>());
                Assert.AreEqual(true, imported.IgnoreBlink);
                Assert.AreEqual(true, imported.IgnoreLookAt);
                Assert.AreEqual(true, imported.IgnoreMouth);
            }
        }
Exemplo n.º 2
0
        public static VrmProtobuf.BlendShapeGroup ToGltf(this BlendShape x, List <MeshGroup> meshes, List <Material> materials)
        {
            var g = new VrmProtobuf.BlendShapeGroup
            {
                Preset       = (VrmProtobuf.BlendShapeGroup.Types.BlendShapePreset)x.Preset,
                Name         = x.Name,
                IsBinary     = x.IsBinary,
                IgnoreBlink  = x.IgnoreBlink,
                IgnoreLookAt = x.IgnoreLookAt,
                IgnoreMouth  = x.IgnoreMouth,
            };

            foreach (var y in x.BlendShapeValues)
            {
                g.Binds.Add(y.ToGltf(meshes));
            }
            foreach (var y in x.MaterialValues)
            {
                g.MaterialValues.Add(y.ToGltf(materials));
            }
            return(g);
        }