Exemplo n.º 1
0
 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(GltfParser parser)
 {
     // Model => Unity
     using (var loader = new Vrm10Importer(parser))
     {
         loader.Load();
         loader.DisposeOnGameObjectDestroyed();
         return(loader.Root, loader.MaterialFactory.Materials);
     }
 }
Exemplo n.º 2
0
 GameObject BuildGameObject(GltfParser parser, bool showMesh)
 {
     using (var loader = new Vrm10Importer(parser))
     {
         loader.Load();
         if (showMesh)
         {
             loader.ShowMeshes();
         }
         loader.EnableUpdateWhenOffscreen();
         return(loader.DisposeOnGameObjectDestroyed().gameObject);
     }
 }
Exemplo n.º 3
0
    static GameObject Import(byte[] bytes, FileInfo path)
    {
        var parser = new GltfParser();

        parser.Parse(path.FullName, bytes);

        using (var loader = new Vrm10Importer(parser))
        {
            loader.Load();
            loader.ShowMeshes();
            return(loader.DisposeOnGameObjectDestroyed().gameObject);
        }
    }
Exemplo n.º 4
0
        void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            var ext = Path.GetExtension(path).ToLower();

            switch (ext)
            {
            case ".vrm":
            {
                var parser = new UniGLTF.GltfParser();
                parser.ParsePath(path);

                using (var loader = new Vrm10Importer(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            case ".glb":
            {
                var file   = File.ReadAllBytes(path);
                var parser = new GltfParser();
                parser.ParseGlb(file);

                using (var loader = new UniGLTF.ImporterContext(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    loader.ShowMeshes();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            case ".gltf":
            case ".zip":
            {
                var parser = new GltfParser();
                parser.ParsePath(path);

                using (var loader = new UniGLTF.ImporterContext(parser))
                {
                    loader.Load();
                    loader.ShowMeshes();
                    loader.EnableUpdateWhenOffscreen();
                    loader.ShowMeshes();
                    var destroyer = loader.DisposeOnGameObjectDestroyed();
                    SetModel(destroyer.gameObject);
                }
                break;
            }

            default:
                Debug.LogWarningFormat("unknown file type: {0}", path);
                break;
            }
        }