Exemplo n.º 1
0
    public static int GetIndex( VoxelVolumeCreator obj, Vector3 pos, bool convertCoordsToLocalSpace )
    {
        if (convertCoordsToLocalSpace)
          pos = obj.myTrans.InverseTransformPoint(pos);

        // Add offset
        pos += new Vector3(obj.centerOffset[0], obj.centerOffset[1], obj.centerOffset[2]) * obj.voxelScale;

        int x = (int)Mathf.Floor( pos.x/obj.voxelScale );
        int y = (int)Mathf.Floor( pos.y/obj.voxelScale );
        int z = (int)Mathf.Floor( pos.z/obj.voxelScale );
        //Debug.Log("Adding voxel at data coords x="+x+", y="+y+", z="+z);
        return GetIndex( x,y,z, obj.dimensions );
    }
Exemplo n.º 2
0
    public static void Initialize(VoxelVolumeCreator volume_in, VoxelVolumeCreatorEditor callback_in)
    {
        vol = volume_in;
        callback = callback_in;
        //scrollPosition = Vector2.zero;

        // Get or create
        if (myWindow == null)
        {
          myWindow = (VoxelColorPaletteWindow)EditorWindow.GetWindow (typeof (VoxelColorPaletteWindow));   // Returns the window
        }
        //myWindow.ShowUtility();
        //myWindow.ShowAuxWindow();
        initialized = true;

        colorEntriesAcross = (int)(myWindow.position.width/200f);
    }
Exemplo n.º 3
0
  void Initialize()
  {
    // === Cache ===
    if (colorWheel == null) //lightTrans == null ||
    {
      #if VCE_DEBUG
        Debug.Log( "VCE: Initializing VoxelVolumeCreatorEditor cache...." );
      #endif

      InitializeCache();
    }

    // === Cache vol ===
    vol = (VoxelVolumeCreator)target;
    if (PrefabUtility.GetPrefabType(vol) == PrefabType.Prefab)
    {
      vol.isPrefab = true;
      return;
    }
    else
    {
      vol.isPrefab = false;
    }

    volObject = vol.gameObject;
    if (!vol.initialized)
    {
      vol.Initialize();
      vol.Reset();
    }

    #if VCE_DEBUG
    //Rect handleRect = new Rect(0,0,Screen.width, Screen.height);
    //Handles.DrawCamera(new Rect(0,0,Screen.width, Screen.height), handles.currentCamera);
    //DrawBounds();
    #endif

    initialized = true;

    EditorPrefs.SetString( "lastObj", vol.gameObject.name );
  }