private void Awake() { ShowNumber = FindObjectOfType <NumberToggle>().NumberEnabled; _cube = FindObjectOfType <VoxelSpawner>(); _renderer = GetComponent <Renderer>(); _propBlock = new MaterialPropertyBlock(); }
void Start() { cube = FindObjectOfType <VoxelSpawner>(); }
private void Start() { _cube = FindObjectOfType <VoxelSpawner>(); }
private void Start() { _voxelSpawner = GetComponent <VoxelSpawner>(); }