public void Face_VoronoiFortune()
        {
            List <VertexKDTree> listPointsFortune = new List <VertexKDTree>();
            string fileNameLong = pathUnitTests + "\\KinectFace_1_15000.obj";

            pointCloudSource = IOUtils.ReadObjFile_ToPointCloud(fileNameLong);


            for (int i = 0; i < pointCloudSource.Count; i++)
            {
                VertexKDTree v = new VertexKDTree(new Vector3(pointCloudSource[i].Vector.X, pointCloudSource[i].Vector.Y, pointCloudSource[i].Vector.Z), i);
                listPointsFortune.Add(v);
            }

            List <EdgeFortune> listEdges;


            Voronoi voronoi = new Voronoi(0.1f);

            listEdges = voronoi.GenerateVoronoi(listPointsFortune);
            List <LineD> myLines = new List <LineD>();


            for (int i = 0; i < listEdges.Count; i++)
            {
                EdgeFortune edge = listEdges[i];

                myLines.Add(new LineD(pointCloudSource[edge.PointIndex1].Vector, pointCloudSource[edge.PointIndex2].Vector));
            }

            //-------------------
            ShowPointCloud(pointCloudSource);
        }
Exemplo n.º 2
0
        /// <summary>
        /// 获取Voronoi多边形的线
        /// </summary>
        /// <param name="points"></param>
        /// <param name="envelope"></param>
        /// <param name="minDistanceTolerance"></param>
        /// <returns></returns>
        public static List <GraphEdge> BuildLine(List <TysonGeoPoint> points,
                                                 double[] envelope = null, double minDistanceTolerance = 1e-8)
        {
            envelope ??= GetEnvelope(points);

            double[] xVal = new double[points.Count];
            double[] yVal = new double[points.Count];

            var i = 0;

            foreach (var point in points)
            {
                xVal[i] = point.X;
                yVal[i] = point.Y;
                i      += 1;
            }

            var voronoiObject = new Voronoi(minDistanceTolerance);
            var graphEdgeList = voronoiObject.GenerateVoronoi(xVal, yVal,
                                                              envelope[0], envelope[2],
                                                              envelope[1], envelope[3]);
            var graphEdges   = new HashSet <GraphEdge>(graphEdgeList).ToList();
            var index        = 0;
            var removeIndexs = new HashSet <int>();

            foreach (var graphEdge in graphEdges)
            {
                var edgeLinePt1 = graphEdge.Start;
                var edgeLinePt2 = graphEdge.End;
                if (edgeLinePt1 == edgeLinePt2)
                {
                    removeIndexs.Add(index);
                }

                index++;
            }


            removeIndexs.Reverse();
            foreach (var i1 in removeIndexs)
            {
                graphEdges.RemoveAt(i1);
            }

            return(graphEdges);
        }
        public void Face_VoronoiFortune_AsTriangles()
        {
            List <VertexKDTree> listPointsFortune = new List <VertexKDTree>();
            string fileNameLong = pathUnitTests + "\\KinectFace_1_15000.obj";

            pointCloudSource = IOUtils.ReadObjFile_ToPointCloud(fileNameLong);

            for (int i = 0; i < pointCloudSource.Count; i++)
            {
                VertexKDTree v = new VertexKDTree(new Vector3(pointCloudSource[i].Vector.X, pointCloudSource[i].Vector.Y, pointCloudSource[i].Vector.Z), i);
                listPointsFortune.Add(v);
            }

            List <EdgeFortune> listEdges;

            Voronoi voronoi = new Voronoi(0.1f);

            listEdges = voronoi.GenerateVoronoi(listPointsFortune);

            List <Triangle> listTriangle = new List <Triangle>();

            for (int i = 0; i < listEdges.Count; i += 3)
            {
                EdgeFortune edge = listEdges[i];

                Triangle t = new Triangle();

                //t.IndVertices.Add(cell.Vertices[0].IndexInPointCloud);
                //t.IndVertices.Add(cell.Vertices[1].IndexInPointCloud);
                //t.IndVertices.Add(cell.Vertices[2].IndexInPointCloud);
                listTriangle.Add(t);

                //myLines.Add(pointCloud[edge.PointIndex1]);
                //myLinesTo.Add(pointCloud[edge.PointIndex2]);
            }

            //-------------------

            ShowPointCloud(pointCloudSource);
        }