private void CheckResetByHotkey() { if (CanEdit() && inputControl.GetButtonDown("Reset")) { Debug.Log("Game reset triggered - frame " + Time.frameCount); voosEngine.ResetGame(); } }
void OnReset() { voosEngine.ResetGame(); }
private void CheckResetByHotkey() { if (CanEdit() && inputControl.GetButtonDown("Reset")) { Debug.Log("Game reset triggered - frame " + Time.frameCount); voosEngine.ResetGame(); } }
void OnReset() { voosEngine.ResetGame(); }