static void Main() { var input = Console.ReadLine(); while (!input.Equals("End")) { var inputArgs = input .Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); switch (inputArgs[0]) { case "Cube": result.AppendLine($"{VolumeCalculator.CubeVolume(new Cube(double.Parse(inputArgs[1]))):F3}"); break; case "Cylinder": result.AppendLine($"{VolumeCalculator.CylinderVolume(new Cylinder(double.Parse(inputArgs[1]), double.Parse(inputArgs[2]))):F3}"); break; case "TrianglePrism": result.AppendLine($"{VolumeCalculator.TriangularPrismVolume(new TriangularPrism(double.Parse(inputArgs[1]), double.Parse(inputArgs[2]), double.Parse(inputArgs[3]))):F3}"); break; } input = Console.ReadLine(); } Console.Write(result); }
public static void Main() { string line = Console.ReadLine(); while (line != "End") { string[] lineAsArr = line.Split(); string figure = lineAsArr[0]; switch (figure) { case "Cube": Console.WriteLine("{0:0.000}", VolumeCalculator.Cube(new Cube(double.Parse(lineAsArr[1])))); break; case "Cylinder": Console.WriteLine("{0:0.000}", VolumeCalculator.Cylinder(new Cylinder(double.Parse(lineAsArr[1]), double.Parse(lineAsArr[2])))); break; case "TrianglePrism": Console.WriteLine("{0:0.000}", VolumeCalculator.TriangularPrism(new TriangularPrism(double.Parse(lineAsArr[1]), double.Parse(lineAsArr[2]), double.Parse(lineAsArr[3])))); break; } line = Console.ReadLine(); } }
private void Start() { mf = GetComponent <MeshFilter>(); water = GameObject.Find("Water"); ground = GameObject.Find("Ground"); intersectPosition = water.transform.position; totalVolume = VolumeCalculator.GetTotalVolume(mf.mesh); Intersection.ConvertToTriangles(mf.mesh, out vertices, out triangles); }
public void Calculate_Volume_ReturnsVolume() { //Arrange IVolumeCalculator _calculator = new VolumeCalculator(); //Act decimal volume = _calculator.CalculateVolume(12, 6, 3); //Assert Assert.IsTrue(volume > 0); }
public void Calculate_Volume_ReturnsVolume_Logic_Test() { //Arrange IVolumeCalculator _calculator = new VolumeCalculator(); decimal length = 15, width = 20, height = 3; //Act decimal volume = _calculator.CalculateVolume(length, width, height); //Assert Assert.IsTrue(volume == (length * width * height), "Volume correctly calculated"); }
static void Main(string[] args) { var arrayList = new List <IShape>(); arrayList.Add(new Circle(2)); arrayList.Add(new Circle(5)); arrayList.Add(new Circle(6)); VolumeCalculator areaCalc = new VolumeCalculator(arrayList); Console.WriteLine("Sum = " + areaCalc.Sum().ToString()); Console.ReadLine(); }
public double CalculateZeroBoundaryVolumeCC() { //double vol = 0; var contours = this.Find2DIsodoseLines(new RT.IsodoseLevel() { Value = 0 }).FirstOrDefault().SliceContours; //for (int z = 0; z < DimensionZ; z++) //{ // var zPos = ImageToPatientTx(new Vector3(0, 0, z)).Z; // var slice = FloatMat.WindowLevelColor(GetZPlaneBySlice(z)); // foreach(var contour in contours.Where(c=>c.Z == zPos)) // { // contour.DrawOnSlice(z, PatientTransformMatrix, slice); // } // Cv2.ImShow("Color", slice); // Cv2.WaitKey(); //} //var voxelLocations = this.GetImageGridPointsPatientCoordinates(); //for (int i = 0; i < contours.Count; i++) //{ // var contour = contours[i]; // contour.ContourPoints = contour.ContourPoints.Select(c => // { // var index = IndexHelper.LatticeXYToIndex((int)c.X, (int)c.Y, DimensionX); // return voxelLocations[index]; // }).ToList(); //} return(VolumeCalculator.CalculateVolume(contours)); //for (int z = 0; z < DimensionZ; z++) //{ // using (var slice = GetZPlaneBySlice(z)) // { // var iso = slice.Find2DIsodoseLine(new RT.IsodoseLevel() { Value = 0 }); // } //} //return vol; var histogram = this.CalcHistogram(5000); var negative = histogram.Count(float.MinValue, -0.001f); histogram.Dispose(); return(negative * this.ZRes * this.YRes * this.XRes / 1000); }
public void OrtoedroVolumeTest(double width, double length, double depth) { var decimalWidth = (decimal)width; var decimalLength = (decimal)length; var decimalDepth = (decimal)depth; IVolumeCalculator volumeCalculator = new VolumeCalculator(); Ortoedro ortoedro = new Ortoedro() { Width = decimalWidth, Length = decimalLength, Depth = decimalDepth }; decimal volume = volumeCalculator.CalculateOrtoedroVolume(ortoedro); Assert.IsTrue(volume == decimalWidth * decimalLength * decimalDepth, $"Expected volume 8 but received {volume}."); }
private void FixedUpdate() { if (!dragging && !start) { velocity += Gravity.Acceleration(); float time = Time.realtimeSinceStartup; // Get Triangle List List <Triangle> underWaterTriangles = Intersection.GetTrianglesUnderWater(ref triangles, ref vertices, transform, intersectPosition); // Get Volume float volumeUnderWater = VolumeCalculator.GetVolume(ref underWaterTriangles, transform, intersectPosition); if (UIText != null) { float totalVolumeRounded = Mathf.Round(totalVolume * 100f) / 100f; float volumeUnderWaterRounded = Mathf.Round(volumeUnderWater * 100f) / 100f; UIText.text = transform.name + " - Total Volume:" + totalVolumeRounded + ", Volume Under Water: " + volumeUnderWaterRounded; } // Calculate drag from air or water float dragDensity = volumeUnderWater > 0f ? densityWater : densityAir; Vector3 drag = Drag.GetDragForce(coefficientOfDrag, dragDensity, velocity, area); velocity -= drag / mass; // Calculate Lift Vector3 bouyancy = Buoyancy.Calculate(transform, intersectPosition, volumeUnderWater, totalVolume); // velocity += lift; velocity += bouyancy / mass * Time.fixedDeltaTime; if (transform.position.y < ground.transform.position.y) { Vector3 currentPosition = transform.position; currentPosition.y = ground.transform.position.y; transform.position = currentPosition; velocity = Vector3.zero; } //velocity += Lift.CalculateLift(ref myTriangles, ref myVertices, transform, intersectPosition, totalVolume) / mass * Time.fixedDeltaTime; ApplyVelocity(); } }
public void Calculate_Volume_ReturnsDecimalVolumes() { //Arrange IVolumeCalculator _calculator = new VolumeCalculator(); int precision = 0; //Act decimal volume = _calculator.CalculateVolume(12.00050002m, 6.49007002m, 3.045m); //Checks how many decimal places the calculation is accurate too while (volume * (decimal)Math.Pow(10, precision) != Math.Round(volume * (decimal)Math.Pow(10, precision))) { precision++; } //Assert Assert.IsTrue(precision >= 10, "Accurate to at least {0} decimal places", precision); }
public static void Main() { var input = Console.ReadLine(); var result = new StringBuilder(); while (!input.Equals("End")) { var takeData = input.Split(); string shape = takeData[0]; // Creating new objects which I do not save anywhere, and use them as parameter so I can stick to the assignment and use these objects somehow switch (shape) { case "Cube": double sideLenght = double.Parse(takeData[1]); result.AppendLine(VolumeCalculator.CalculateCubeVolume(new Cube(sideLenght))); break; case "Cylinder": double radius = double.Parse(takeData[1]); double height = double.Parse(takeData[2]); result.AppendLine(VolumeCalculator.CalculateCylinderVolume(new Cylinder(radius, height))); break; case "TrianglePrism": double baseSide = double.Parse(takeData[1]); double triangleHeight = double.Parse(takeData[2]); double length = double.Parse(takeData[3]); result.AppendLine( VolumeCalculator.CalculateTriangularPrismVolume(new TriangularPrism(baseSide, triangleHeight, length))); break; } input = Console.ReadLine(); } Console.WriteLine(result); }
/// <summary> /// Handles Volume Calculate Volume(Oil/Gas) and Exit Buttons Interactions /// </summary> /// <param name="parameter"></param> public void ButtonClickCommandHandler(object parameter) { try { switch ((parameter.ToString().Trim())) { case "Calculate Volume": if (m_TopHorizonDepthValues != null && m_TopHorizonDepthValues.Count > 0) { UnitofVolume unitofVolume = UnitofVolume.CubicFeet; if (CubicMeter) { unitofVolume = UnitofVolume.CubicMeter; } else if (Barrel) { unitofVolume = UnitofVolume.Barrel; } if (!m_isValuesReadFromConfig) { ReadConfigurationValues(); } InputParameters objParams = new InputParameters(unitofVolume, m_gridCellArea, m_twoHorizonsDepthDiff, m_fluidContactDepth); VolumeCalculator objVCalc = new VolumeCalculator(objParams, m_TopHorizonDepthValues); Volume = objVCalc.ComputeVolume(); } break; case "Exit": Application.Current.Shutdown(); break; } } catch (Exception ex) { throw ex; } }