// Use this for initialization
        void Start()
        {
            visualSprite   = GetComponent <SpriteController>().GetVisualSprite();
            canvasGroup    = GetComponent <CanvasGroup>();
            aniSpeedSlider = GameObject.Find("AniSpeedSlider").GetComponent <Slider>();

            Setup();
        }
 public void UpdateVisualSprite(VisualSpriteObject vso)
 {
     visualSprite = vso;
 }