Exemplo n.º 1
0
        private static List <WorldVertex[]> OptimizeGeometry(WorldVertex[] verts, VisualModes.VisualGeometryType geotype, bool skiprectoptimization)
        {
            List <WorldVertex[]> groups = new List <WorldVertex[]>();

            if (!skiprectoptimization && verts.Length == 6)            //rectangular surface
            {
                if (geotype == VisualModes.VisualGeometryType.CEILING)
                {
                    verts = new[] { verts[2], verts[5], verts[1], verts[0] };
                }
                else
                {
                    verts = new[] { verts[5], verts[2], verts[1], verts[0] };
                }
                groups.Add(verts);
            }
            else
            {
                for (int i = 0; i < verts.Length; i += 3)
                {
                    groups.Add(new[] { verts[i + 2], verts[i + 1], verts[i] });
                }
            }

            return(groups);
        }
Exemplo n.º 2
0
 private static List <WorldVertex[]> OptimizeGeometry(WorldVertex[] verts, VisualModes.VisualGeometryType geotype)
 {
     return(OptimizeGeometry(verts, geotype, false));
 }