Exemplo n.º 1
0
    public void Dead(Vector3 direction, Controller owner)
    {
        if ((play && !owner.play || !play) && !dead)
        {
            rb.isKinematic = false;
            rb.constraints = RigidbodyConstraints2D.None;
            rb.AddForce(direction * 50, ForceMode2D.Impulse);

            visual.Dead(direction);
            if (play)
            {
                ++_manager.valideState;
                gun.StopPlay(playNumber);
            }
            else
            {
                FindObjectOfType <Score>().IncrementBuffer();
            }
            //while(informations.Count > playNumber) informations.RemoveAt(informations.Count-1);
            for (int i = 0; i < playNumber; ++i)
            {
                rewindInformations.Add(informations[i]);
            }
            dead = true;
        }
        else if (!play)
        {
            dead = true;
        }
    }