// Update is called once per frame void Update() { if (World.instance.currentVirus != null && World.instance.currentVirus.status != currentStatus) { currentStatus = World.instance.currentVirus.status; foreach (Image img in statusImages) { if (img.gameObject.name == currentStatus.ToString()) { img.color = Color.cyan; } else { img.color = Color.white; } } } }
//// スキル //public Skill() //{ // status = new VirusStatus(); //} // ボーナス値の設定 public void SetBouns(VirusStatus status) { this.status = status; }
private void Reset() { status = VirusStatus.Development; }