Exemplo n.º 1
0
            public AnkhPendantBonusContext(Mobile from, VirtueType type)
            {
                m_Mobile  = from;
                m_Type    = type;
                m_Random  = -1;
                m_Expires = DateTime.UtcNow + TimeSpan.FromMinutes(60);

                switch (type)
                {
                case VirtueType.Honesty:
                case VirtueType.Compassion:
                case VirtueType.Valor: break;

                case VirtueType.Humility:
                    m_Random = Utility.Random(3);
                    break;

                case VirtueType.Justice:
                case VirtueType.Sacrafice:
                case VirtueType.Honor:
                    m_DoBump = Utility.RandomBool();
                    break;

                case VirtueType.Spirituality:
                    m_DoBump  = 0.25 > Utility.RandomDouble();
                    m_DoBump2 = 0.25 > Utility.RandomDouble();
                    m_DoBump3 = 0.25 > Utility.RandomDouble();
                    break;
                }
            }
Exemplo n.º 2
0
        private static void ApplyBonus(VirtueType t, Mobile from)
        {
            m_Table[from] = new AnkhPendantBonusContext(from, t);

            from.Delta(MobileDelta.WeaponDamage);

            from.SendLocalizedMessage(1079546, string.Format("#{0}", GetCliloc(t)));
        }
Exemplo n.º 3
0
        public ShadowguardCypress(ShadowguardEncounter encounter, VirtueType type) : base(Utility.RandomList(3320, 3323, 3326, 3329))
        {
            VirtueType = type;
            Encounter  = encounter;

            Foilage = new ShadowguardCypressFoilage(Utility.RandomMinMax(this.ItemID + 1, this.ItemID + 2), this);

            Movable = false;
        }
Exemplo n.º 4
0
        // 0xD96, 0xD9A,

        public ShadowguardCypress(OrchardEncounter encounter, VirtueType type)
            : base(3329)
        {
            VirtueType = type;
            Encounter  = encounter;

            Foilage = new ShadowguardCypressFoilage(Utility.RandomBool() ? 0xD96 : 0xD9A, this);

            Movable = false;
        }
Exemplo n.º 5
0
        public static void EventSink_Speech(SpeechEventArgs e)
        {
            Mobile from = e.Mobile;
            Item   ankh = from.FindItemOnLayer(Layer.Neck);

            if (!(ankh is AnkhPendant))
            {
                return;
            }

            string     str = e.Speech.ToLower();
            VirtueType t   = VirtueType.None;

            if (str == "ahm")
            {
                t = VirtueType.Honesty;
            }
            else if (str == "mu")
            {
                t = VirtueType.Compassion;
            }
            else if (str == "ra")
            {
                t = VirtueType.Valor;
            }
            else if (str == "beh")
            {
                t = VirtueType.Justice;
            }
            else if (str == "cah")
            {
                t = VirtueType.Sacrafice;
            }
            else if (str == "summ")
            {
                t = VirtueType.Honor;
            }
            else if (str == "om")
            {
                t = VirtueType.Spirituality;
            }
            else if (str == "lum")
            {
                t = VirtueType.Humility;
            }

            if (t != VirtueType.None && CheckShrine(t, from))
            {
                ApplyBonus(t, from);
            }
        }
Exemplo n.º 6
0
        public static bool CheckShrine(VirtueType t, Mobile from)
        {
            Region r   = from.Region;
            Map    map = from.Map;

            if (r is DungeonRegion || r is TownRegion || (map != Map.Trammel && map != Map.Felucca))
            {
                return(false);
            }

            bool atShrine = false;

            for (int i = 0; i < m_ShrineLocs.Length; i++)
            {
                if (m_ShrineLocs[i].Contains(new Point2D(from.X, from.Y)) && (int)t == i + 1)
                {
                    atShrine = true;
                    break;
                }
            }

            if (atShrine)
            {
                if (IsUnderEffects(from))
                {
                    from.SendLocalizedMessage(1079544, string.Format("#{0}", GetCliloc(m_Table[from].VType)));
                    return(false);
                }

                if (IsWaitingCooldown(from))
                {
                    TimeSpan ts = DateTime.UtcNow - m_Cooldown[from];

                    if (ts.TotalHours >= 1)
                    {
                        from.SendLocalizedMessage(1079550, ((int)ts.TotalHours).ToString()); //You can improve your fortunes again in about ~1_TIME~ hours.
                    }
                    else
                    {
                        from.SendLocalizedMessage(1079547); //Your fortunes are about to improve.
                    }
                    return(false);
                }
            }

            return(atShrine);
        }
Exemplo n.º 7
0
        private static int GetCliloc(VirtueType t)
        {
            switch (t)
            {
            default:
            case VirtueType.Honesty: return(1079539);

            case VirtueType.Compassion: return(1079535);

            case VirtueType.Valor: return(1079543);

            case VirtueType.Justice: return(1079536);

            case VirtueType.Sacrafice: return(1079538);

            case VirtueType.Honor: return(1079540);

            case VirtueType.Spirituality: return(1079542);

            case VirtueType.Humility: return(1079541);
            }
        }
Exemplo n.º 8
0
        public bool IsOppositeVirtue(VirtueType type)
        {
            switch (type)
            {
            default:
            case VirtueType.Honesty: return(this.VirtueType == VirtueType.Deceit);

            case VirtueType.Compassion: return(this.VirtueType == VirtueType.Despise);

            case VirtueType.Valor: return(this.VirtueType == VirtueType.Destard);

            case VirtueType.Justice: return(this.VirtueType == VirtueType.Wrong);

            case VirtueType.Sacrafice: return(this.VirtueType == VirtueType.Covetous);

            case VirtueType.Honor: return(this.VirtueType == VirtueType.Shame);

            case VirtueType.Spirituality: return(this.VirtueType == VirtueType.Hythloth);

            case VirtueType.Humility: return(this.VirtueType == VirtueType.Pride);

            case VirtueType.Deceit: return(this.VirtueType == VirtueType.Honesty);

            case VirtueType.Despise: return(this.VirtueType == VirtueType.Compassion);

            case VirtueType.Destard: return(this.VirtueType == VirtueType.Valor);

            case VirtueType.Wrong: return(this.VirtueType == VirtueType.Justice);

            case VirtueType.Covetous: return(this.VirtueType == VirtueType.Sacrafice);

            case VirtueType.Shame: return(this.VirtueType == VirtueType.Honor);

            case VirtueType.Hythloth: return(this.VirtueType == VirtueType.Spirituality);

            case VirtueType.Pride: return(this.VirtueType == VirtueType.Humility);
            }
        }