void CheckForResult() { if (EnemyHP <= 0) { VinGO.SetActive(true); EndBg.SetActive(true); StopAllCoroutines(); } else if (PlayerHP <= 0) { EndBg.SetActive(true); LoseGO.SetActive(true); StopAllCoroutines(); } }
void Start() { Turn = 0; CurrentGame = new Game(); GiveHandCards(CurrentGame.EnemyDeck, EnemyHand); GiveHandCards(CurrentGame.PlayerDeck, PlayerHand); PlayerEnergy = EnemyEnergy = 20; PlayerHP = EnemyHP = 20000; ShowEnergy(); ShowHP(); EndBg.SetActive(false); VinGO.SetActive(false); LoseGO.SetActive(false); StartCoroutine(TurnFunk()); }