Exemplo n.º 1
0
        protected override void OnBeforeInsert(Interfaces.IVimHost host)
        {
            VimPoint from = host.CurrentPosition;
            // when cursor is at the end of line, nothing to delete
            if (from.Y == host.CurrentLineEndPosition.Y) {
                return;
            }

            VimPoint to = new VimPoint(from.X,
                Math.Min(from.Y + this.Repeat - 1, host.CurrentLineEndPosition.Y - 1));

            VimSpan span = new VimSpan(from, to).GetClosedEnd();
            VimRegister.YankRangeToDefaultRegister(host, span);
            host.DeleteRange(span);
        }
Exemplo n.º 2
0
        public override bool Apply(Interfaces.IVimHost host)
        {
            if (host.IsCurrentPositionAtEndOfLine()) {
                return true;
            }

            VimPoint from = host.CurrentPosition;
            VimPoint to = new VimPoint(from.X,
                Math.Min(from.Y + this.Repeat - 1, host.CurrentLineEndPosition.Y - 1));

            VimSpan span = new VimSpan(from, to).GetClosedEnd();
            VimRegister.YankRangeToDefaultRegister(host, span);
            host.DeleteRange(span);

            return true;
        }
Exemplo n.º 3
0
        protected override void OnBeforeInsert(Interfaces.IVimHost host)
        {
            if (this.Repeat == 1) {
                VimRegister.YankLineToDefaultRegister(host, new VimSpan(host.CurrentPosition, host.CurrentPosition));
                host.DeleteLine();
                host.OpenLineAbove();
            }
            else {
                VimPoint from = host.CurrentPosition;
                int dst_line = Math.Min(from.X + this.Repeat - 1, host.TextLineCount - 1);
                VimPoint to = new VimPoint(dst_line, 0);

                VimSpan span = new VimSpan(from, to);
                VimRegister.YankLineToDefaultRegister(host, span);
                host.DeleteLineRange(span);

                // here will result in a annoying thing, you need to undo 2 times to undo this edition
                // not worth to fix it, too complex for this single one thing to do a big change
                host.OpenLineAbove();
            }
        }
Exemplo n.º 4
0
        public override bool Apply(Interfaces.IVimHost host)
        {
            // in yank, we need not to move cursor to new moved position
            VimPoint bak = host.CurrentPosition;

            VimPoint from = bak;
            VimPoint to = null;
            for (int i = 0; i < this.Repeat; i++) {
                to = this.Motion.Move(host);
            }

            VimSpan span = null;
            if (from.CompareTo(to) > 0) {
                span = new VimSpan(to, from);
            }
            else {
                span = new VimSpan(from, to);

                if (this.Motion is Interfaces.IVimMotionNextWord) {
                    // "dw" on the last word of the line deletes to the end of the line
                    if (host.IsCurrentPositionAtStartOfLineText()) {
                        host.CaretUp();
                        host.MoveToEndOfLine();
                        span = new VimSpan(from, host.CurrentPosition);
                    }
                }
                else if (this.Motion is Interfaces.IVimMotionEndOfWord) {
                    span = span.GetClosedEnd();
                }
                else if (this.Motion is Interfaces.IVimMotionEndOfLine) {
                    // '$' in range edition is a close end span while range edition operates on open end spans,
                    // so a manual compensation is needed
                    span = span.GetClosedEnd();
                }
                else if (this.Motion is Interfaces.IVimMotionSearchCharInLine) {
                    span = span.GetClosedEnd();
                }
            }

            if (this.Motion is Interfaces.IVimMotionSearchCharInLine) {
                if (span.Start.CompareTo(span.End) == 0) {
                    // may be search successfully, but most of time, it reflects a failure, so do nothing for simplification
                    // TODO can find a better way to handle this class of motion failure?
                    return false;
                }
            }

            host.MoveCursor(bak);

            if (this.Motion is Interfaces.IVimMotionBetweenLines) {
                from = new VimPoint(span.Start.X, 0);
                to = host.GetLineEndPosition(span.End.X);
                span = new VimSpan(from, to);

                _register.Remember(host.GetText(span), true, host);
            }
            else {
                _register.Remember(host.GetText(span), false, host);
            }

            return true;
        }
Exemplo n.º 5
0
        /// <summary>
        /// mayby too dedicated to VS's editor
        /// </summary>
        /// <param name="args"></param>
        public virtual void KeyDown(VimKeyEventArgs args)
        {
            // important for dealing some unexpected scene
            bool is_unsupported_key_last_input = false;

            if (_activeNoneCharKeyInput != NoneCharKeyInputType.None) {
                if (_activeNoneCharKeyInput == NoneCharKeyInputType.Unsupport) {
                    is_unsupported_key_last_input = true;
                }
                else {
                    // extends edition region regarding to last supported special key input
                    if (this.Host.CurrentPosition.CompareTo(_insertArea.End) > 0) {
                        // Key.Enter or Key.Tab
                        _insertArea = _insertArea.ExtendEndTo(this.Host.CurrentPosition);
                    }
                    else {
                        // Key.Backspace
                        if (this.Host.CurrentPosition.CompareTo(_insertArea.Start) > 0) {
                            // still in original insert area
                            _insertArea = _insertArea.ExtendEndTo(this.Host.CurrentPosition);
                        }
                    }
                }

                _activeNoneCharKeyInput = NoneCharKeyInputType.None;
            }

            if (args.KeyInput.Value.Length == 1) {
                // KeyDown event is fired up before text's change, so the real position after input should be one char right by current.
                VimPoint previous_pos = this.Host.CurrentPosition;
                VimPoint next_pos = new VimPoint(previous_pos.X, previous_pos.Y + 1);

                if (!is_unsupported_key_last_input) {
                    if (_insertArea.End.CompareTo(previous_pos) <= 0) {
                        // previous_pos may bigger than _insertArea.End in some cases
                        // in normally char input typing, simply extends insert area's end to current position
                        _insertArea = _insertArea.ExtendEndTo(next_pos);
                    }
                    else {
                        // Key.Backspace can invalidate current insert area, so need to renew it
                        _insertArea = new VimSpan(previous_pos, next_pos);
                    }
                }
                else {
                    _insertArea = new VimSpan(previous_pos, next_pos);
                }
            }
            else if (args.KeyInput.Value == VimKeyInput.Escape) {
                if (!is_unsupported_key_last_input) {
                    // Escape after normal key/char input, do some extra checks
                    if (this.Host.CurrentPosition.CompareTo(_insertArea.End) != 0) {
                        // you can't expect to get precise input text here, because everything is under control, but something wrong happened
                        // so we reset the insert area
                        _insertArea = new VimSpan(this.Host.CurrentPosition, this.Host.CurrentPosition);
                    }
                }

                this.CausedEdition.Text = this.Host.GetText(_insertArea);

                this.Host.CurrentMode = PreviousMode;
                this.Host.DismissDisplayWindows();

                // keep consistency with Vim
                new MotionCaretLeft(this.Host, 1).Move(this.Host);

                args.Handled = true;
            }
            else {
                _activeNoneCharKeyInput = NoneCharKeyInputType.None;

                if (this.Host.CurrentPosition.CompareTo(_insertArea.End) == 0) {
                    // speical key input happens at the end of text input area,
                    // we think it's a valid input, save it as a active special key input,
                    // and in the next loop, to deal with it
                    if (args.KeyInput.Value == VimKeyInput.Enter) {
                        _activeNoneCharKeyInput = NoneCharKeyInputType.Enter;
                    }
                    else if (args.KeyInput.Value == VimKeyInput.Tab) {
                        _activeNoneCharKeyInput = NoneCharKeyInputType.Tab;
                    }
                    else if (args.KeyInput.Value == VimKeyInput.Backspace) {
                        _activeNoneCharKeyInput = NoneCharKeyInputType.Backspace;
                    }
                    else {
                        _activeNoneCharKeyInput = NoneCharKeyInputType.Unsupport;
                    }
                }
            }
        }