public VillainsController(VillainsContext context)
        {
            _context = context;

            if (_context.Villains.Count() == 0)
            {
                _context.Villains.Add(new Villain()
                {
                    Name = "Junq", Powers = "Can make weapons and gadgets out of anything available", Hobbies = "Crochet, macrame, kidnapping"
                });
                _context.Villains.Add(new Villain()
                {
                    Name = "Darkness", Powers = "Converts light into darkness", Hobbies = "Robbing banks, blackmail, puzzles"
                });
                _context.Villains.Add(new Villain()
                {
                    Name = "Blast Wave", Powers = "Generates concussive blasts with his hands", Hobbies = "General villainy, doggie dancing"
                });
                _context.Villains.Add(new Villain()
                {
                    Name = "Smoke Jumper", Powers = "Can control fire and smoke", Hobbies = "Extortion, arson, poetry"
                });
                _context.SaveChanges();
            }
        }