Exemplo n.º 1
0
        private static VillagerData AdaptVillager(VillagerInfo exist, VillagerData replace, bool prepMoveOut = false)
        {
            var ov = exist.Villager;
            var oh = exist.House;
            var nv = new Villager2(replace.Villager);

            _ = new VillagerHouse1(replace.House)
            {
                NPC1 = oh.NPC1, NPC2 = oh.NPC2, BuildPlayer = oh.BuildPlayer
            };

            // Copy Memories
            var om = nv.GetMemory(0);
            var nm = ov.GetMemory(0);

            nm.PlayerId = om.PlayerId;
            nv.SetMemory(nm, 0);

            if (!prepMoveOut)
            {
                return(replace);
            }

            nv.MovingOut = true;
            return(replace);
        }
Exemplo n.º 2
0
        private void B_ReplaceVillager_Click(object sender, EventArgs e)
        {
            if (!Clipboard.ContainsText())
            {
                WinFormsUtil.Error(MessageStrings.MsgVillagerReplaceNoText);
                return;
            }

            var internalName = Clipboard.GetText();

            if (!VillagerResources.IsVillagerDataKnown(internalName))
            {
                internalName = GameInfo.Strings.VillagerMap.FirstOrDefault(z => string.Equals(z.Value, internalName, StringComparison.InvariantCultureIgnoreCase)).Key;
                if (internalName == default)
                {
                    WinFormsUtil.Error(string.Format(MessageStrings.MsgVillagerReplaceUnknownName, internalName));
                    return;
                }
            }

            var index    = VillagerIndex;
            var villager = Villagers[index];

            if (villager is not Villager2 v2)
            {
                WinFormsUtil.Error(MessageStrings.MsgVillagerReplaceOutdatedSaveFormat);
                return;
            }

            var houses     = SAV.GetVillagerHouses();
            var houseIndex = Array.FindIndex(houses, z => z.NPC1 == index);
            var exist      = new VillagerInfo(v2, houses[houseIndex]);
            var replace    = VillagerSwap.GetReplacementVillager(exist, internalName);

            var nh = new VillagerHouse1(replace.House);

            SAV.SetVillagerHouse(nh, houseIndex);
            var nv = new Villager2(replace.Villager);

            LoadVillager(Villagers[index] = nv);
            System.Media.SystemSounds.Asterisk.Play();
        }