Exemplo n.º 1
0
    public void DestroyVillage()
    {
        for (int i = 0; i < VillageSize; i++)
        {
            MonoBehaviour.Destroy(VillageHouses[i].gameObject);
        }

        VillageSize = 0;
        VillageHouses.Clear();
    }
Exemplo n.º 2
0
 public void RemoveHouse(VillageHouseData house)
 {
     VillageSize--;
     VillageHouses.Remove(house);
     MonoBehaviour.Destroy(house.gameObject);
 }
Exemplo n.º 3
0
 public void AddHouse(VillageHouseData house)
 {
     house.AssignVillage(this);
     VillageHouses.Add(house);
     VillageSize++;
 }