public VViewCustomMenusMenu(string name, VesselViewer shackledInstance)
 {
     this.rootMenu = null;
     this.name     = name;
     instanceList.Add(this);
     instance = shackledInstance;
 }
Exemplo n.º 2
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 public void Start()
 {
     viewer   = new VesselViewer();
     settings = viewer.basicSettings;
     setupConfig();
     setupMenus();
     ready = true;
 }
Exemplo n.º 3
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 /// <summary>
 /// Use for constructor-like stuff.
 /// </summary>
 void Start()
 {
     //this registers a custom menu with the RPM version of VesselView
     VViewCustomMenusMenu.registerMenu(createMenu);
     //this registers a display mode with the plugin version
     VesselView.VesselViewPlugin.registerCustomMode(setup());
     //this is also the place to do any other init you might want
     gradient = VesselViewer.genColorGradient(256);
 }
Exemplo n.º 4
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        /// <summary>
        /// Use for constructor-like stuff.
        /// </summary>
        void Start()
        {
            setupTexture();
            viewer = new VesselViewer();
            settings = viewer.basicSettings;

            GameEvents.OnGameSettingsApplied.Add(initToolbar);
            GameEvents.onGameStatePostLoad.Add(ReloadSettings);
        }
        /// <summary>
        /// Use for constructor-like stuff.
        /// </summary>
        public void Start()
        {
            Debug.Log("VesselView.VesselViewPlugin.Start 1");
            setupTexture();
            Debug.Log("VesselView.VesselViewPlugin.Start 2");
            viewer = new VesselViewer();
            Debug.Log("VesselView.VesselViewPlugin.Start 3");

            settings = viewer.basicSettings;
            if (settings == null)
                Debug.Log("VesselViewPlugin.Start, settings is null");

            GameEvents.OnGameSettingsApplied.Add(initToolbar);
            GameEvents.onGameStatePostLoad.Add(ReloadSettings);
            Debug.Log("VesselView.VesselViewPlugin.Start 5");

        }
Exemplo n.º 6
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 /// <summary>
 /// Use for constructor-like stuff.
 /// </summary>
 void Start()
 {
     setupTexture();
     viewer   = new VesselViewer();
     settings = viewer.basicSettings;
 }