public Vertex GetEarliestFinishRide(Vertex min) { return(VerticesSorted.GetViewBetween(min, VerticesSorted.Max).Min); }
public void Add(Vertex vertex) { Vertices.Add(vertex); VerticesSorted.Add(vertex); }
public Vertex GetEarliestFinishRide(Vertex min) { return(VerticesSorted.GetViewBetween(min, VerticesSorted.Max).Min); }
public void Add(Vertex vertex) { Vertices.Add(vertex); VerticesSorted.Add(vertex); }