Exemplo n.º 1
0
    public static bool Save(Venue venue, string gameID)
    {
        string filename = VenueManager.GetFilename(gameID) + "?tag=" + venue.id;

        ES2.Save(venue, filename);
        return(true);
    }
    public static void DeleteSaved(string gameID)
    {
        string filename = VenueManager.GetFilename(gameID);

        if (ES2.Exists(filename))
        {
            ES2.Delete(filename);
        }

        if (VenueManager.Instance != null && SavedGameManager.Instance.IsGameLoaded() && gameID == SavedGameManager.Instance.CurrentGameID)
        {
            VenueManager.Instance.DestroyCurrentGameObjects();
        }
    }
Exemplo n.º 3
0
    public static bool DeleteSaved(string id, string gameID)
    {
        string filename = VenueManager.GetFilename(gameID) + "?tag=" + id;

        if (ES2.Exists(filename))
        {
            ES2.Delete(filename);
            return(true);
        }
        else
        {
            Debug.LogError(string.Format("Unable to delete venue at {0}: No such file found", filename));
            return(false);
        }
    }
Exemplo n.º 4
0
    public static bool Load(Venue venue, string id, string gameID)
    {
        string filename = VenueManager.GetFilename(gameID) + "?tag=" + id;

        if (ES2.Exists(filename))
        {
            ES2.Load <Venue>(filename, venue);
            venue.name = venue.venueName;
            return(true);
        }
        else
        {
            Debug.LogError(string.Format("Unable to load venue from {0}: No such file found", filename));
            return(false);
        }
    }
    public void Load(string gameID)
    {
        DestroyCurrentGameObjects();

        string filename = VenueManager.GetFilename(gameID);

        if (ES2.Exists(filename))
        {
            string[] tags = ES2.GetTags(filename);
            foreach (string tag in tags)
            {
                Venue venue = CreateEmptyVenue();
                Venue.Load(venue, tag, gameID);
                venues.Add(venue);
            }
        }
    }