private void cb_VelocityFormulation_SelectedIndexChanged(object sender, EventArgs e) { if (this.cb_VelocityFormulation.SelectedIndex == 0) { velocityFormulation = VelocityFormulation.Absolute; this.lb_help.Text = "帮助:\r\n" + HelpDescriptions.VAbsolute; } else { velocityFormulation = VelocityFormulation.Relative; this.lb_help.Text = "帮助:\r\n" + HelpDescriptions.VRelative; } }
private void MeshFlieForm_Load(object sender, EventArgs e) { cb_SolverType.Items.AddRange(new string[] { "基于压力法(压力基)", "基于密度法(密度基)" }); cb_VelocityFormulation.Items.AddRange(new string[] { "绝对速度", "相对速度" }); cb_TimeType.Items.AddRange(new string[] { "稳态", "瞬态" }); cb_GravityDirection.Items.AddRange(new string[] { "X", "Y", "Z" }); cb_SolverType.SelectedIndex = 0; cb_VelocityFormulation.SelectedIndex = 0; cb_TimeType.SelectedIndex = 0; cb_GravityDirection.SelectedIndex = 2; solverType = SolverType.PressureBased; velocityFormulation = VelocityFormulation.Absolute; timeType = TimeType.Steady; isGravity = false; gravityDirection = GravityDirection.Z; this.lb_help.Text = "帮助:\r\n"; }