public void OnLook(Vector3Data1 obj) { // Transform transform1; // (transform1 = transform).LookAt(obj.value); // var transformRotation = transform1.eulerAngles; // transformRotation.x = 0; // transformRotation.y -= 90; // transform.rotation = Quaternion.Euler(transformRotation); var y = obj.value.y + 90f; Vector3 newLoc = Vector3.zero; newLoc.Set(0, y, 0); transform.LookAt(newLoc); }
public void OnLook(Vector3Data1 obj) { transform.LookAt(obj.value); }