Exemplo n.º 1
0
        private void CreateAccumulatedText(double val, bool isManual)
        {
            if (textPull.HasObject)
            {
                float duration = 1;                                                                            //isManual ? 0.6f : 0.3f;

                GameObject inst = textPull.UseAtPosition(new Vector2(UnityEngine.Random.Range(0, 330), -353)); //Instantiate(AccumulatedTextPrefab, transform, false);
                Text       txt  = inst.GetComponent <Text>();
                txt.text = val.ToCurrencyNumber().PrefixedAbbreviation();
                RectTransform textTrs = inst.GetComponent <RectTransform>();

                float finalDuration = duration + UnityEngine.Random.Range(-.2f, .2f);

                Vector2Animator vec2Animator = inst.GetComponent <Vector2Animator>();
                vec2Animator.StartAnimation(new Vector2AnimationData {
                    StartValue = textTrs.anchoredPosition,
                    EndValue   = textTrs.anchoredPosition + Vector2.down * 5 /* + Vector2.up * 60*/,
                    Duration   = finalDuration,
                    EaseType   = EaseType.EaseInOutQuad,
                    Target     = inst,
                    OnStart    = textTrs.UpdatePositionFunctor(),
                    OnUpdate   = textTrs.UpdatePositionTimedFunctor(),
                    OnEnd      = textTrs.UpdatePositionFunctor(() => textPull.Free(inst))
                });



                FloatAnimator alphaAnimator = inst.GetComponent <FloatAnimator>();
                CanvasGroup   cg            = inst.GetComponent <CanvasGroup>();
                alphaAnimator.Stop();
                cg.alpha = 1;
                alphaAnimator.StartAnimation(new FloatAnimationData {
                    Duration   = finalDuration * 1.5f,
                    EaseType   = EaseType.EaseInOutQuad,
                    StartValue = 1,
                    EndValue   = 0,
                    Target     = inst,
                    OnStart    = cg.UpdateAlphaFunctor(),
                    OnUpdate   = cg.UpdateAlphaTimedFunctor(),
                    OnEnd      = cg.UpdateAlphaFunctor()
                });

                Vector3Animator v3animator = inst.GetOrAdd <Vector3Animator>();
                v3animator.Stop();
                v3animator.StartAnimation(textTrs.ConstructScaleAnimationData(Vector3.one * .1f, Vector3.one, finalDuration * 0.5f, BosAnimationMode.Single, EaseType.EaseInOutQuad, () => {
                    v3animator.StartAnimation(textTrs.ConstructScaleAnimationData(Vector3.one, Vector3.one * .1f, finalDuration * 0.5f, BosAnimationMode.Single, EaseType.EaseInOutQuad));
                }));

                //ColorAnimator colorAnimator = inst.GetComponent<ColorAnimator>();

                //colorAnimator.StartAnimation(AnimUtils.GetColorAnimData(txt.color, txt.color.ChangeAlpha(0), finalDuration, EaseType.EaseInOutQuad, textTrs));
            }
        }
Exemplo n.º 2
0
        private void Animate()
        {
            Vector3Animator animator = gameObject.GetOrAdd <Vector3Animator>();

            animator.Stop();

            animator.StartAnimation(new Vector3AnimationData {
                StartValue    = startValue,
                EndValue      = endValue,
                Duration      = duration,
                EaseType      = easeType,
                AnimationMode = mode,
                Target        = gameObject,
                OnStart       = rectTransform.UpdateScaleFunctor(),
                OnUpdate      = rectTransform.UpdateScaleTimedFunctor(),
                OnEnd         = rectTransform.UpdateScaleFunctor()
            });
        }