Exemplo n.º 1
0
Arquivo: GFGrid.cs Projeto: LynnPi/OF
    public void DrawVertices(Vector3[,,] vertexMatrix, bool drawOnPlay = false)
    {
        //do not draw vertices when playing, this is a performance hog
        if (Application.isPlaying && !drawOnPlay)
        {
            return;
        }

        Gizmos.color = vertexColor;

        for (int i = 0; i <= vertexMatrix.GetUpperBound(0); i++)
        {
            for (int j = 0; j <= vertexMatrix.GetUpperBound(1); j++)
            {
                for (int k = 0; k <= vertexMatrix.GetUpperBound(2); k++)
                {
                    DrawSphere(vertexMatrix[i, j, k]);
                }
            }
        }
    }
Exemplo n.º 2
0
 public override Vector3 ReadVertexMatrix(int x, int y, int z, Vector3[,,] vertexMatrix, bool warning = false)
 {
     if (Mathf.Abs(x) > vertexMatrix.GetUpperBound(0) / 2 || Mathf.Abs(y) > vertexMatrix.GetUpperBound(1) / 2 || Mathf.Abs(z) > vertexMatrix.GetUpperBound(2) / 2)
     {
         if (warning)
         {
             Debug.LogWarning("coordinates too large for this matrix, will default to " + Vector3.zero);
         }
         return(vertexMatrix[(vertexMatrix.GetUpperBound(0) / 2), (vertexMatrix.GetUpperBound(1) / 2), (vertexMatrix.GetUpperBound(2) / 2)]);
     }
     return(vertexMatrix[(vertexMatrix.GetUpperBound(0) / 2) + x, (vertexMatrix.GetUpperBound(1) / 2) + y, (vertexMatrix.GetUpperBound(2) / 2) + z]);
 }