Exemplo n.º 1
0
        private void RenderQuadTree <T>(Vector2IntQuadTree <T> tree)
        {
            Debug.DrawLine(new Vector2(tree.Min.x, tree.Max.y), new Vector2(tree.Max.x, tree.Max.y), tree.Depth % 2 == 0 ? Color.red : Color.green);
            Debug.DrawLine(new Vector2(tree.Max.x, tree.Max.y), new Vector2(tree.Max.x, tree.Min.y), tree.Depth % 2 == 0 ? Color.red : Color.green);

            if (tree.Quadrants != null)
            {
                for (int i = 0; i < tree.Quadrants.Length; i++)
                {
                    if (tree.Quadrants[i] != null)
                    {
                        RenderQuadTree(tree.Quadrants[i]);
                    }
                }
            }
        }
Exemplo n.º 2
0
        protected override void Awake()
        {
            base.Awake();

            _quadTree = new Vector2IntQuadTree <QuadTreeEntity>(Vector2Int.one * -512, Vector2Int.one * 512);
        }