public void UpdateScore(GameState state)
        {
            var distanceToFood   = Vector2D.CalcDistance(state.FoodPosition, state.HeadPosition);
            var scoreForDistance = distanceToFood > _prevDistanceToFood ? _scoreForWrongWay : _scoreForCorrectWay;

            TotalScore         += scoreForDistance;
            _prevDistanceToFood = distanceToFood;
        }