public void EarlyTickChicken(bool interactDown) { //Talking if (_playerController.InDialogue == true) { return; } //Set Nearest SetNearestNPChicken(GetNearestInteractions(true)); //Not talking //No NPCs if (_nearestInteraction == null || _nearestInteraction.Equals(null)) { return; } //In an action if (_playerController.IsDoingAction == true) { return; } //Not in ground if (_playerController.TouchingGround == false) { return; } if (interactDown == true) { Variables.InteractionTypes type = _nearestInteraction.GetInteractionType(); if (type == Variables.InteractionTypes.Action) { _nearestInteraction.TriggerAction(_playerController); } else if (type == Variables.InteractionTypes.Dialogue && !_playerController.InCredits) { _nearestInteraction.PreDialogue(_playerController); string npcName = _nearestInteraction.GetNPCName(); string[] dialogue = _nearestInteraction.GetCurrentDialogue(); //Variables.QuestVoices[] voices = _nearestInteraction.GetCurrentAudio(); startTalking = true; //Start Interaction _playerController.StartDialogue(npcName, dialogue); } } }
public void EarlyTickBeast(bool interactDown) { //Talking if (_playerController.InDialogue == true) { return; } //Set Nearest SetNearestNPChicken(GetNearestInteractions(false)); //Not talking //No NPCs if (_nearestInteraction == null || _nearestInteraction.Equals(null)) { return; } //In an action if (_playerController.IsDoingAction == true) { return; } //Not in ground if (_playerController.TouchingGround == false) { return; } if (interactDown == true) { Variables.InteractionTypes type = _nearestInteraction.GetInteractionType(); if (type == Variables.InteractionTypes.Action) { _nearestInteraction.TriggerAction(_playerController); } } }