Exemplo n.º 1
0
    private void HandleAttack()
    {
        Vector3 attackDir = animatedWalker.GetLastMoveVector();

        if (Input.GetMouseButtonDown(0))
        {
            attackDir = (UtilsClass.GetMouseWorldPosition() - GetPosition()).normalized;
        }

        if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0))
        {
            // Attack
            SetStateBusy();

            EnemyHandler enemyHandler = EnemyHandler.GetClosestEnemy(GetPosition() + attackDir * 4f, 20f);
            if (enemyHandler != null)
            {
                enemyHandler.Damage(this);
                attackDir          = (enemyHandler.GetPosition() - GetPosition()).normalized;
                transform.position = enemyHandler.GetPosition() + attackDir * -12f;
            }
            else
            {
                transform.position = transform.position + attackDir * 4f;
            }

            /*
             * unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchStartup"), attackDir, 2f, (UnitAnim unitAnim) => {
             *  unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchQuickAttack"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);
             * }, null, null);
             */

            UnitAnimType activeAnimType = unitAnimation.GetActiveAnimType();
            switch (activeAnimType.GetName())
            {
            default:
                unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchQuick"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);
                break;

            case "dBareHands_PunchQuick":
                unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_KickQuick"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);
                break;
            }

            //unitAnimation.PlayAnimForced(UnitAnimType.GetUnitAnimType("dBareHands_PunchQuickAttack"), attackDir, 1f, (UnitAnim unitAnim2) => SetStateNormal(), null, null);

            /*
             * Transform swordSlashTransform = Instantiate(GameAssets.i.pfSwordSlash, GetPosition() + attackDir * 13f, Quaternion.Euler(0, 0, UtilsClass.GetAngleFromVector(attackDir)));
             * swordSlashTransform.GetComponent<SpriteAnimator>().onLoop = () => Destroy(swordSlashTransform.gameObject);
             *
             * UnitAnimType activeAnimType = unitAnimation.GetActiveAnimType();
             * if (activeAnimType == GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword) {
             *  swordSlashTransform.localScale = new Vector3(swordSlashTransform.localScale.x, swordSlashTransform.localScale.y * -1, swordSlashTransform.localScale.z);
             *  unitAnimation.PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword2, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
             * } else {
             *  unitAnimation.PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword, attackDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
             * }
             */
        }
    }
Exemplo n.º 2
0
        private void HandleAttack()
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                // Attack
                SetStateBusy();

                Vector3      attackDir    = lastMoveDir;
                EnemyHandler enemyHandler = getClosestEnemyHandlerFunc(GetPosition() + attackDir * 4f);
                if (enemyHandler != null)
                {
                    // Has a target nearby
                    attackDir = (enemyHandler.GetPosition() - GetPosition()).normalized;
                    // Test if too close to dash
                    const float tooCloseToDashDistance = 10f;
                    if (Vector3.Distance(enemyHandler.GetPosition(), GetPosition()) > tooCloseToDashDistance)
                    {
                        // Dash towards attack distance
                        transform.position = transform.position + attackDir * 4f;
                    }
                    // Is enemy within attack range?
                    const float attackDistance = 30f;
                    if (Vector3.Distance(enemyHandler.GetPosition(), GetPosition()) < attackDistance)
                    {
                        // Close enough to damage
                        enemyHandler.GetHealthSystem().Damage(34);
                        Blood_Handler.SpawnBlood(enemyHandler.GetPosition(), attackDir);
                    }
                }
                else
                {
                    // No nearby target
                    transform.position = transform.position + attackDir * 4f;
                }
                lastMoveDir = attackDir;

                Transform swordSlashTransform = Instantiate(GameAssets.i.pfSwordSlash, GetPosition() + attackDir * 13f, Quaternion.Euler(0, 0, UtilsClass.GetAngleFromVector(attackDir)));
                swordSlashTransform.GetComponent <SpriteAnimator>().onLoop = () => Destroy(swordSlashTransform.gameObject);

                UnitAnimType activeAnimType = unitAnimation.GetActiveAnimType();
                if (activeAnimType == GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword)
                {
                    swordSlashTransform.localScale = new Vector3(swordSlashTransform.localScale.x, swordSlashTransform.localScale.y * -1, swordSlashTransform.localScale.z);
                    unitAnimation.PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword2, lastMoveDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
                }
                else
                {
                    unitAnimation.PlayAnimForced(GameAssets.UnitAnimTypeEnum.dSwordTwoHandedBack_Sword, lastMoveDir, 1f, (UnitAnim unitAnim) => SetStateNormal(), null, null);
                }
            }
        }
Exemplo n.º 3
0
 public bool IsPlayingPunchAnimation()
 {
     return(unitAnimation.GetActiveAnimType().GetName() == "dBareHands_PunchQuick");
 }