Exemplo n.º 1
0
    public void Load()
    {
        VTabFile tab    = new VTabFile(Main.WeaponDataPath);
        int      height = tab.GetHeight();

        for (int row = 2; row <= height; row++)
        {
            VWeaponInfo info = new VWeaponInfo();
            info.Id           = tab.GetInteger(row, "Id");
            info.ResName      = tab.GetString(row, "ResName");
            info.Type         = (WeaponType)tab.GetInteger(row, "Type");;
            info.HurtId       = tab.GetInteger(row, "HurtId");
            info.AddHp        = tab.GetFloat(row, "AddHp");
            info.AddDefense   = tab.GetFloat(row, "AddDefense");
            info.AttackPhysic = tab.GetFloat(row, "AttackPhysic");
            info.AddAttackCriticalPossibility = tab.GetFloat(row, "AddAttackCriticalPossibility");
            info.AddMoveSpeed = tab.GetFloat(row, "AddMoveSpeed");

            _WeaponSetting.Add(info.Id, info);
        }
    }
Exemplo n.º 2
0
 public void Init(VAnimal ani, int weaponId)
 {
     this._Parent     = ani;
     this._WeaponInfo = VGame.Instance.WeaponTemManager.GetWeapon(weaponId);
 }