void ClientReady(VRage.MyPacket packet)
 {
     ReplicationLayer.OnClientReady(packet.Sender);
     if (MyPerGameSettings.BlockForVoxels)
     {
         foreach (var voxelMap in MySession.Static.VoxelMaps.Instances)
         {
             MyMultiplayer.ReplicateImmediatelly(voxelMap);
         }
     }
 }
        void ClientConnected(VRage.MyPacket packet)
        {
            ConnectedClientDataMsg msg = ReplicationLayer.OnClientConnected(packet);

            OnConnectedClient(ref msg, msg.SteamID);
        }