// VR Player Unloaded Event void OnVRPlayerUnloaded() { vrPlayer = null; // Re-enable Play Button PlayButton.interactable = true; }
private static void Postfix(FirstPersonItemHolder __instance) { if (__instance.m_owner.IsLocallyOwned) { VRPlayer.UpdateHeldItemTransform(); } }
private void MovePlayer(Ray ray) { RaycastHit hit; if (Physics.Raycast(ray, out hit, 100)) //, LayerMask.NameToLayer("UI"))) { if (hit.collider.tag == "Tower") { Debug.Log("Found object: " + hit.collider); } if (hit.collider.tag == "Tower") { var sourceTransform = VRPlayer.Instance.transform; var targetTransform = hit.collider.transform.parent; var targetTeleportMarker = GameObject.Instantiate(this.teleportMarkerPrefab, targetTransform.position, Quaternion.identity); var sourceTeleportMarker = GameObject.Instantiate(this.teleportMarkerPrefab, sourceTransform.position, Quaternion.identity); // assume parent to Click collider is our object. var turret = targetTransform.GetComponent <Turret>(); if (turret != null) { VRPlayer.TeleportTo(turret.teleportPoint, () => { GameObject.Destroy(targetTeleportMarker); GameObject.Destroy(sourceTeleportMarker); }); } } } }
private void AttemptToLoadPlayerGO() { VRPlayer = GameObject.Find("VRPlayer"); if (VRPlayer != null) { VRPlayerScript = VRPlayer.GetComponent <VRPlayer>(); } }
void CloseVRPlayer() { // Close VR Player if (vrPlayer != null) { vrPlayer.Unload(); vrPlayer = null; } }
private void Awake() { if (instance != null) { GameObject.Destroy(instance.gameObject); } instance = this; GetComponent <Rigidbody>().useGravity = true; }
private void AppendVRComponents() { if (m_currentFPSCameraRef == null || m_currentPlayerAgentRef == null) { Log.Warning("Tried to spawn player but FPS camera or playeragent ref was null, this should never happen! Falling back to FindObjectOfType"); m_currentFPSCameraRef = FindObjectOfType <FPSCamera>(); m_currentPlayerAgentRef = m_currentFPSCameraRef.m_owner; } m_player = m_currentFPSCameraRef.gameObject.AddComponent <VRPlayer>(); m_player.Setup(m_currentFPSCameraRef, m_currentPlayerAgentRef); }
public void ServerVRPlayerHasNullCamera() { var networkInterface = Substitute.For <INetworkInterface>(); networkInterface.isClient.Returns(false); VRPlayer player = new VRPlayer(); player.network = networkInterface; player.Start(); Assert.IsNull(player.GetCamera()); }
void OnEnable() { _instance = this; if (SteamVR.instance != null) { ActivateRig(rigSteamVR); } else { ActivateRig(rig2DFallback); } }
public mainPlayer() { InitializeComponent(); var mons = VRPlayer.GetMonitors(); cbMonitor.DisplayMember = "Name"; cbMonitor.ValueMember = "Index"; cbMonitor.DataSource = mons; player = new VRPlayer(); player.PlayFinished += Player_PlayFinished; listener = new SensorListener(); listener.DataReceived += Listener_DataReceived; }
void Start() { m_SonarOverlayGroup = GameObject.FindWithTag("FlatscreenPlayer"); _gameStartedTime = Time.time; enemyBulletsContainer = new GameObject("enemy-bullets-container").transform; playerBulletsContainer = new GameObject("player-bullets-container").transform; m_TowersContainer = new GameObject("towers-container").transform; VRPlayer.TeleportTo(TurretManager.startingTurret.teleportPoint); FindObjectOfType <BaseStats>().OnDie += OnBaseDied; shipsContainer = new GameObject("ships-container").transform; StartCoroutine(pollWaves()); }
void OnPlayButtonClicked() { // Disable Play Button PlayButton.interactable = false; // Create VR Player instance vrPlayer = new VRPlayer(); // Register Callback for Video Playing Completion Event vrPlayer.OnVideoEnd += OnVRPlayerEnded; vrPlayer.OnUnloaded += OnVRPlayerUnloaded; // Play vrPlayer.LoadAndPlay(24, false); }
// gets local VRPlayer for which to log position data private VRPlayer GetPlayer() { if (localPlayer == null) { VRPlayer[] players = FindObjectsOfType <VRPlayer>() as VRPlayer[]; foreach (VRPlayer player in players) { if (player.GetComponent <NetworkIdentity>().isLocalPlayer) { localPlayer = player; break; } } } return(localPlayer); }
void StartValheimVR() { HarmonyPatcher.DoPatching(); if (VRManager.InitializeVR()) { VRManager.StartVR(); vrPlayer = new GameObject("VRPlayer"); DontDestroyOnLoad(vrPlayer); VRPlayer playerComponent = vrPlayer.AddComponent <VRPlayer>(); vrGui = new GameObject("VRGui"); DontDestroyOnLoad(vrGui); vrGui.AddComponent <VRGUI>(); } else { LogError("Could not initialize VR."); enabled = false; } }
// called every .02 seconds void FixedUpdate() { if (logFilesReady && GetPlayer() != null && posLogCounter % FramesPerLog == 0) { VRPlayer p = GetPlayer(); // begin logging position data csv.WriteLine("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12},{13},{14},{15},{16},{17}", p.headPos.x, p.headPos.y, p.headPos.z, p.bodyPos.x, p.bodyPos.y, p.bodyPos.z, p.leftHandPosSync.x, p.leftHandPosSync.y, p.leftHandPosSync.z, p.rightHandPosSync.x, p.rightHandPosSync.y, p.rightHandPosSync.z, p.leftFootPosSync.x, p.leftFootPosSync.y, p.leftFootPosSync.z, p.rightFootPosSync.x, p.rightFootPosSync.y, p.rightFootPosSync.z); posLogCounter = 0; } else { posLogCounter++; } }
private void HandleIngameFocus() { if (!m_overlay) { return; } try { if (!m_player) { AppendVRComponents(); } } catch (UnhollowerBaseLib.ObjectCollectedException e) { Log.Warning("Got GC'D object, falling back..." + e.ToString()); m_player = null; AppendVRComponents(); } ToggleOverlay(false); TogglePlayerCam(true); }
void OnEnable() { _instance = this; if ( SteamVR.instance != null ) { ActivateRig( rigSteamVR ); } else { ActivateRig( rig2DFallback ); } }