void CreateSemaphores() { var info = new VkSemaphoreCreateInfo(); info.sType = CSGL.Vulkan.VkStructureType.SemaphoreCreateInfo; VK.CreateSemaphore(device, ref info, alloc, out imageAvailableSemaphore); VK.CreateSemaphore(device, ref info, alloc, out renderFinishedSemaphore); }