void UpdateAmplifyOcclusionStatus() { if (_vrCam == null || _vrCam.gameObject.GetComponent <AmplifyOcclusionEffect>() == null) { return; } var effect = _vrCam.gameObject.GetComponent <AmplifyOcclusionEffect>(); effect.SampleCount = SampleCountLevel.Medium; effect.enabled = VHVRConfig.UseAmplifyOcclusion(); }