Exemplo n.º 1
0
        private static void DrawCondemnRectangles()
        {
            if (!MenuExtensions.GetItemValue <bool>("dz191.vhr.draw.condemn") || !Variables.spells[SpellSlot.E].IsReady())
            {
                return;
            }

            var HeroList = HeroManager.Enemies.Where(
                h =>
                h.IsValidTarget(Variables.spells[SpellSlot.E].Range + 130f) &&
                !h.HasBuffOfType(BuffType.SpellShield) &&
                !h.HasBuffOfType(BuffType.SpellImmunity));
            //dz191.vhr.misc.condemn.rev.accuracy
            //dz191.vhr.misc.condemn.rev.nextprediction
            var MinChecksPercent = MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.accuracy").Value;
            var PushDistance     = MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.pushdistance").Value;

            foreach (var Hero in HeroList)
            {
                if (MenuExtensions.GetItemValue <bool>("dz191.vhr.misc.condemn.onlystuncurrent") &&
                    Hero.NetworkId != Variables.Orbwalker.GetTarget().NetworkId)
                {
                    continue;
                }

                if (Hero.Health + 10 <=
                    ObjectManager.Player.GetAutoAttackDamage(Hero) *
                    MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.noeaa").Value)
                {
                    continue;
                }


                var targetPosition   = Hero.Position;
                var finalPosition    = targetPosition.Extend(ObjectManager.Player.ServerPosition, -PushDistance);
                var finalPosition_ex = Hero.ServerPosition.Extend(ObjectManager.Player.ServerPosition, -PushDistance);

                var condemnRectangle    = new VHRPolygon(VHRPolygon.Rectangle(targetPosition.To2D(), finalPosition.To2D(), Hero.BoundingRadius));
                var condemnRectangle_ex = new VHRPolygon(VHRPolygon.Rectangle(Hero.ServerPosition.To2D(), finalPosition_ex.To2D(), Hero.BoundingRadius));

                var points  = condemnRectangle.Points.Select(v2 => new IntPoint(v2.X, v2.Y)).ToList();
                var poly_ex = Helpers.Geometry.ToPolygon(points);

                if (
                    condemnRectangle.Points.Count(
                        point => NavMesh.GetCollisionFlags(point.X, point.Y).HasFlag(CollisionFlags.Wall)) >=
                    condemnRectangle.Points.Count() * (MinChecksPercent / 100f) &&
                    condemnRectangle_ex.Points.Count(
                        point => NavMesh.GetCollisionFlags(point.X, point.Y).HasFlag(CollisionFlags.Wall)) >=
                    condemnRectangle_ex.Points.Count() * (MinChecksPercent / 100f))
                {
                    poly_ex.Draw(Color.Chartreuse, 3);
                }
                else
                {
                    poly_ex.Draw(Color.Red, 3);
                }
            }
        }
Exemplo n.º 2
0
        public static Obj_AI_Base GetTarget(Vector3 fromPosition)
        {
            var HeroList = HeroManager.Enemies.Where(
                h =>
                h.IsValidTarget(Variables.spells[SpellSlot.E].Range) &&
                !h.HasBuffOfType(BuffType.SpellShield) &&
                !h.HasBuffOfType(BuffType.SpellImmunity));
            //dz191.vhr.misc.condemn.rev.accuracy
            //dz191.vhr.misc.condemn.rev.nextprediction
            var MinChecksPercent = MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.accuracy").Value;
            var PushDistance     = MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.pushdistance").Value;

            if (PushDistance >= 410)
            {
                var PushEx = PushDistance;
                PushDistance -= (10 + (PushEx - 410) / 2);
            }

            if (ObjectManager.Player.ServerPosition.UnderTurret(true))
            {
                return(null);
            }

            foreach (var Hero in HeroList)
            {
                if (MenuExtensions.GetItemValue <bool>("dz191.vhr.misc.condemn.onlystuncurrent") &&
                    Hero.NetworkId != Variables.Orbwalker.GetTarget().NetworkId)
                {
                    continue;
                }

                if (Hero.Health + 10 <=
                    ObjectManager.Player.GetAutoAttackDamage(Hero) *
                    MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.noeaa").Value)
                {
                    continue;
                }


                var targetPosition   = Variables.spells[SpellSlot.E].GetPrediction(Hero).UnitPosition;
                var finalPosition    = targetPosition.Extend(ObjectManager.Player.ServerPosition, -PushDistance);
                var finalPosition_ex = Hero.ServerPosition.Extend(ObjectManager.Player.ServerPosition, -PushDistance);

                var condemnRectangle    = new VHRPolygon(VHRPolygon.Rectangle(targetPosition.To2D(), finalPosition.To2D(), Hero.BoundingRadius));
                var condemnRectangle_ex = new VHRPolygon(VHRPolygon.Rectangle(Hero.ServerPosition.To2D(), finalPosition_ex.To2D(), Hero.BoundingRadius));

                if (IsBothNearWall(Hero))
                {
                    return(null);
                }

                if (condemnRectangle.Points.Count(point => NavMesh.GetCollisionFlags(point.X, point.Y).HasFlag(CollisionFlags.Wall)) >= condemnRectangle.Points.Count() * (MinChecksPercent / 100f) &&
                    condemnRectangle_ex.Points.Count(point => NavMesh.GetCollisionFlags(point.X, point.Y).HasFlag(CollisionFlags.Wall)) >= condemnRectangle_ex.Points.Count() * (MinChecksPercent / 100f))
                {
                    return(Hero);
                }
            }
            return(null);
        }
Exemplo n.º 3
0
        public static void Execute(EventArgs args)
        {
            if (!E.IsEnabledAndReady(Variables.Orbwalker.ActiveMode))
            {
                return;
            }

            /**
             * var CondemnTarget = GetCondemnTarget(ObjectManager.Player.ServerPosition);
             * if (CondemnTarget.IsValidTarget())
             * {
             * // var AAForE = MenuExtensions.GetItemValue<Slider>("dz191.vhr.misc.condemn.noeaa").Value;
             *
             * // if (CondemnTarget.Health / ObjectManager.Player.GetAutoAttackDamage(CondemnTarget, true) < AAForE)
             * // {
             * //     return;
             * // }
             *  var targetPosition = CondemnTarget.ServerPosition;
             *  var myPosition = ObjectManager.Player.ServerPosition;
             *  if (WindWall.CollidesWithWall(myPosition, targetPosition))
             *  {
             *      return;
             *  }
             *
             *  E.CastOnUnit(CondemnTarget);
             * }*/

            var pushDistance = MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.pushdistance").Value - 25;

            if (pushDistance >= 410)
            {
                var PushEx = pushDistance;
                pushDistance -= (10 + (PushEx - 410) / 2);
            }
            foreach (var target in HeroManager.Enemies.Where(en => en.IsValidTarget(E.Range) && !en.IsDashing()))
            {
                //Yasuo Windwall check
                if (WindWall.CollidesWithWall(ObjectManager.Player.ServerPosition, target.ServerPosition))
                {
                    continue;
                }

                if (MenuExtensions.GetItemValue <bool>("dz191.vhr.misc.condemn.onlystuncurrent") && Variables.Orbwalker.GetTarget() != null &&
                    !target.NetworkId.Equals(Variables.Orbwalker.GetTarget().NetworkId))
                {
                    continue;
                }

                if (target.Health + 10 <=
                    ObjectManager.Player.GetAutoAttackDamage(target) *
                    MenuExtensions.GetItemValue <Slider>("dz191.vhr.misc.condemn.noeaa").Value)
                {
                    continue;
                }
                var Prediction  = Variables.spells[SpellSlot.E].GetPrediction(target);
                var endPosition = Prediction.UnitPosition.Extend(ObjectManager.Player.ServerPosition, -pushDistance);

                if (Prediction.Hitchance >= HitChance.VeryHigh)
                {
                    if (endPosition.IsWall())
                    {
                        var condemnRectangle = new VHRPolygon(VHRPolygon.Rectangle(target.ServerPosition.To2D(), endPosition.To2D(), target.BoundingRadius));

                        if (condemnRectangle.Points
                            .Count(point => NavMesh.GetCollisionFlags(point.X, point.Y).HasFlag(CollisionFlags.Wall)) >= condemnRectangle.Points.Count() * (20 / 100f))
                        {
                            E.CastOnUnit(target);
                            TrinketBush(target.ServerPosition.Extend(ObjectManager.Player.ServerPosition, -450f));
                        }
                    }
                    else
                    {
                        //It's not a wall.
                        var step = pushDistance / 5f;
                        for (float i = 0; i < pushDistance; i += step)
                        {
                            var endPositionEx = Prediction.UnitPosition.Extend(ObjectManager.Player.ServerPosition, -i);
                            if (endPositionEx.IsWall())
                            {
                                var condemnRectangle = new VHRPolygon(VHRPolygon.Rectangle(target.ServerPosition.To2D(), endPosition.To2D(), target.BoundingRadius));

                                if (condemnRectangle.Points
                                    .Count(point => NavMesh.GetCollisionFlags(point.X, point.Y).HasFlag(CollisionFlags.Wall)) >= condemnRectangle.Points.Count() * (20 / 100f))
                                {
                                    E.CastOnUnit(target);
                                    TrinketBush(target.ServerPosition.Extend(ObjectManager.Player.ServerPosition, -450f));
                                }
                                return;
                            }
                        }
                    }
                }
            }
        }