public override void DeactivateModule()
 {
     base.DeactivateModule();
     if (pointerData != null)
     {
         //HandlePendingClick();
         HandlePointerExitAndEnter(pointerData, null);
         pointerData = null;
     }
     eventSystem.SetSelectedGameObject(null, GetBaseEventData());
     SteamVR_Utils.Event.Remove("device_connected", OnDeviceConnected);
 }
 public void OnGripPress(VCPointerEventData eventData)
 {
     Debug.Log("OnGripPress, controller: " + eventData.controllerid);
 }