private void OnTriggerStay(Collider other)
 {
     if (UtilityExtensions.IsInLayerMask(layer: other.gameObject.layer, layermask: focusLayers) && m_focusPoint == null)
     {
         m_focusPoint = other.transform;
     }
 }
 private void OnTriggerExit(Collider other)
 {
     if (UtilityExtensions.IsInLayerMask(layer: other.gameObject.layer, layermask: focusLayers))
     {
         m_focusPoint = null;
     }
 }