private void PressSkill(bool aisState, ObscuredInt skill) { if (aisState) { DATA_SKILL_NEW pSkillTbl = CDATA_SKILL_NEW.Get(skill); if (pSkillTbl == null) { return; } _skillToolTip.SetActive(aisState); _skillName.text = StringTableManager.GetData(pSkillTbl.iSkillNameStringID); _skillContents.text = UtilFunc.ParseSkillText(pSkillTbl); } else { _skillToolTip.SetActive(aisState); } }