public static void CreateSlot(int slot, GameMode mode) { UserSlotData.CreateSlot(slot, defaultName); mData = ((int)mode) << 11; UserSlotData.SetSlotValueInt(slot, dataKey, mData); mCurrentSlotLoaded = true; }
public static void SaveCurrentSlotData() { UserSlotData.SetSlotValueInt(UserSlotData.currentSlot, dataKey, mData); }