/// <summary> /// Adds a new rule to the end of the list and selects it. /// </summary> private void AddRule() { UserScoreRule newRule = new UserScoreRule(GlobalStrings.AutoCatUserScore_NewRuleName, 0, 100, 0, 0); ruleList.Add(newRule); lstRules.SelectedIndex = lstRules.Items.Count - 1; }
/// <summary> /// 添加积分规则 /// </summary> /// <param name="name"></param> /// <param name="score"></param> /// <param name="limitScore"></param> /// <param name="createUserId"></param> /// <returns></returns> public bool CreateUserScoreRule(string name, int score, int limitScore, int createUserId) { AssertUtil.NotNullOrWhiteSpace(name, LanguageUtil.Translate("api_Repository_UserScoreRule_CreateUserScoreRule_name_NotNullOrWhiteSpace")); AssertUtil.AreBigger(score, 0, LanguageUtil.Translate("api_Repository_UserScoreRule_CreateUserScoreRule_score_AreBigger")); AssertUtil.AreBigger(limitScore, score, LanguageUtil.Translate("api_Repository_UserScoreRule_CreateUserScoreRule_limitScore_AreBigger")); AssertUtil.AreBigger(createUserId, 0, LanguageUtil.Translate("api_Repository_UserScoreRule_CreateUserScoreRule_createUserId_AreBiggere")); var success = Execute <bool>(db => { var manage = db.Manage.FirstOrDefault(m => m.State == false && m.Id == createUserId); AssertUtil.IsNotNull(manage, LanguageUtil.Translate("api_Repository_UserScoreRule_CreateUserScoreRule_createUserId_IsNotNul")); var userScoreRule = new UserScoreRule() { CreateTime = DateTime.Now, CreateUserId = manage.Id, Name = name, Score = score, LimitScore = limitScore }; db.UserScoreRule.Add(userScoreRule); return(db.SaveChanges() > 0); }); if (success) { CreateCache <UserScoreRule>(); } return(success); }
public UserScoreRule(UserScoreRule other) { Name = other.Name; MinScore = other.MinScore; MaxScore = other.MaxScore; MinReviews = other.MinReviews; MaxReviews = other.MaxReviews; }
/// <summary> /// 获取积分规则信息 /// </summary> /// <param name="id"></param> /// <returns></returns> public UserScoreRule GetUserScoreRule(int id) { UserScoreRule userScoreRule = new UserScoreRule(); if (id > 0) { userScoreRule = this._scoreRuleRepository.GetEntity(ConditionEqualId(id)) ?? new UserScoreRule(); } return(userScoreRule); }
/// <summary> /// Moves the specified rule a certain number of spots up or down in the list. Does nothing if the spot would be off /// the list. /// </summary> /// <param name="mainIndex">Index of the rule to move.</param> /// <param name="offset">Number of spots to move the rule. Negative moves up, positive moves down.</param> /// <param name="selectMoved">If true, select the moved element afterwards</param> private void MoveItem(int mainIndex, int offset, bool selectMoved) { int alterIndex = mainIndex + offset; if (mainIndex < 0 || mainIndex >= lstRules.Items.Count || alterIndex < 0 || alterIndex >= lstRules.Items.Count) { return; } UserScoreRule mainItem = ruleList[mainIndex]; ruleList[mainIndex] = ruleList[alterIndex]; ruleList[alterIndex] = mainItem; if (selectMoved) { lstRules.SelectedIndex = alterIndex; } }
private static bool CheckRule(UserScoreRule rule, int score, int reviews) => (score >= rule.MinScore) && (score <= rule.MaxScore) && (rule.MinReviews <= reviews) && ((rule.MaxReviews == 0) || (rule.MaxReviews >= reviews));
public bool DeleteEntity(UserScoreRule entity) { return(base.DeleteEntity <UserScoreRule>(entity)); }
public bool UpdateEntity(UserScoreRule entity) { return(base.UpdateEntity(entity)); }
public bool CreateEntity(UserScoreRule entity) { return(base.CreateEntity <UserScoreRule>(entity)); }
private static bool CheckRule(UserScoreRule rule, int score, int reviews) { return(score >= rule.MinScore && score <= rule.MaxScore && rule.MinReviews <= reviews && (rule.MaxReviews == 0 || rule.MaxReviews >= reviews)); }