Exemplo n.º 1
0
    /// <summary>
    /// 创建所有的成就项
    /// </summary>
    private void CreateAchievementItem()
    {
        #region 创建json文件

        /*UserAchievementData data = new UserAchievementData();
         * data.userAchievementList = new List<MissionObject>();
         * MissionObject mission = new MissionObject();
         * mission.ID = 1;
         * mission.icon = null;
         * mission.iconName = "chengjiu1.png";
         * mission.title = "成就一";
         * mission.description = "完成第八关即可完成此成就!";
         * mission.isDone = false;
         * mission.rewords = new List<RewordObject>();
         * RewordObject rewordObject = new RewordObject();
         * rewordObject.ID = 1;
         * rewordObject.icon = null;
         * rewordObject.iconName = "reword.png";
         * rewordObject.title = "奇怪的人头";
         * rewordObject.description = "xxxxxxxxxxx";
         * RewordObject rewordObject1 = new RewordObject();
         * rewordObject1.ID = 2;
         * rewordObject1.icon = null;
         * rewordObject1.iconName = "reword.png";
         * rewordObject1.title = "奇怪的人头";
         * rewordObject1.description = "xxxxxxxxxxx";
         * RewordObject rewordObject3 = new RewordObject();
         * rewordObject3.ID = 3;
         * rewordObject3.icon = null;
         * rewordObject3.iconName = "reword.png";
         * rewordObject3.title = "奇怪的人头";
         * rewordObject3.description = "xxxxxxxxxxx";
         * mission.rewords.Add(rewordObject);
         * mission.rewords.Add(rewordObject1);
         * mission.rewords.Add(rewordObject3);
         * data.userAchievementList.Add(mission);
         * //print(JsonUtility.ToJson(data));*/
        #endregion
        achievementList = new List <GameObject>();
        //读取临时的json文件相当于配表数据
        string json = File.ReadAllText(Application.dataPath + "/Resources/Config/UserAchievement.json");
        userAchievementData = JsonUtility.FromJson <UserAchievementData>(json);
        //获取要创建成就项的父节点
        //根据临时数据依次创建成就项
        foreach (MissionObject item in userAchievementData.userAchievementList)
        {
            GameObject achieve = Instantiate(achievementItem, Vector3.zero, Quaternion.identity, parentTrans);
            //SetAchievementName(achieve, item.title);
            SetAchievementState(achieve, item, CheckUserAchievementIsFinished(item.ID));
            SetEventToButton(achieve, item);
            achievementList.Add(achieve);
        }
        achieveCount.text = isFinishAchieveCount.ToString() + "/" + userAchievementData.userAchievementList.Count;
    }
Exemplo n.º 2
0
    /// <summary>
    /// 初始化任务数据源
    /// </summary>
    /// <param name="taskType">任务类型</param>
    private void InitUserDataClass(TaskType taskType)
    {
        string json = File.ReadAllText(Application.dataPath + "/Resources/Config/TaskConfig.json");

        TaskConfig.Instance.Fill(json);
        userAchievementData = new UserAchievementData();
        userAchievementData.userAchievementList = new List <MissionObject>();
        taskIdArray = new int[ServerMutually.ResponseMessageFromServer(taskType).Keys.Count];
        ServerMutually.ResponseMessageFromServer(taskType).Keys.CopyTo(taskIdArray, 0);
        for (int i = 0; i < taskIdArray.Length; i++)
        {
            MissionObject missionObject = new MissionObject();
            missionObject.ID          = taskIdArray[i];
            missionObject.missionType = GetTaskType(int.Parse(TaskConfig.Instance.GetTaskConfigByIdAndKey(taskIdArray[i], "task_type")));
            missionObject.title       = TaskConfig.Instance.GetTaskConfigByIdAndKey(taskIdArray[i], "task_name");
            missionObject.description = TaskConfig.Instance.GetTaskConfigByIdAndKey(taskIdArray[i], "task_desc");
            userAchievementData.userAchievementList.Add(missionObject);
        }
    }