Exemplo n.º 1
0
        /// <summary>
        /// Constructs a new scene at the given file path. If the file exists, it is erased, if
        /// the file is in use or cannot be created, an exception is thrown.
        /// </summary>
        public static Scene Create(string filePath)
        {
            var stage = UsdStage.CreateNew(filePath);

            if (stage == null)
            {
                throw new ApplicationException("Failed to create: " + filePath);
            }
            var scene = new Scene(stage);

            scene.UpAxis = UpAxes.Y;
            return(scene);
        }
Exemplo n.º 2
0
        public static void MemoryTest()
        {
            const int kCount = 100;

            for (int i = 0; i < kCount; i++)
            {
                UsdStage s = UsdStage.CreateInMemory();
                if (s == null)
                {
                    throw new Exception("Init Stage failed");
                }
                s.Dispose();

                string   tmpName = GetTempFile();
                UsdStage ss      = UsdStage.CreateNew(tmpName);
                if (ss == null)
                {
                    throw new Exception("Init Stage failed");
                }
                ss.Dispose();
                System.IO.File.Delete(tmpName);
            }
        }