Exemplo n.º 1
0
 public static bool ExpPatch2(ref Upgradeable __instance, ref int count)
 {
     if (__instance.GetType() == typeof(Character))
     {
         Character c = __instance as Character;
         if (fixNpcExpWaste.Value && c.SkillTree.CurrentSkillTree == null)
         {
             // 没有修炼秘籍,加回全部经验
             count = (int)(count / (1.0f - Game.PlayData.SkillExpDistributionRate));
         }
         cacheCharacterLevel = c.Level;
     }
     return(true);    // 继续执行提升等级
 }
Exemplo n.º 2
0
 public static void ExpPatch3(ref Upgradeable __instance, ref int count)
 {
     if (__instance.GetType() == typeof(Character))
     {
         Character c = __instance as Character;
         if (c.Level != cacheCharacterLevel && (fixInTeamExp.Value || !Game.Teammates.Contains(c.Id)))
         {
             // 队伍没有,或者在队成长开启
             int            num3           = c.Level - cacheCharacterLevel;
             NpcGrowingItem npcGrowingItem = Game.Data.Get <NpcGrowingItem>(c.Id);
             if (npcGrowingItem != null)
             {
                 int num4 = (Game.PlayData.Difficulty == GameDifficulty.Master) ? 2 : 1;
                 foreach (KeyValuePair <CharacterProperty, int> keyValuePair in npcGrowingItem.Property)
                 {
                     if (keyValuePair.Value > 0)
                     {
                         c.AddProperty(keyValuePair.Key, keyValuePair.Value * num3 * num4, false);
                     }
                 }
             }
         }
     }
 }