private void Awake() { Instance = this; transform.Find("RangeBtn").GetComponent <Button_Sprite>().ClickFunc = UpgradeRange; transform.Find("DamageBtn").GetComponent <Button_Sprite>().ClickFunc = UpgradeDamage; transform.Find("CloseBtn").GetComponent <Button_Sprite>().ClickFunc = Hide; Hide(); }
private void Awake() { Instance = this; UIM = FindObjectOfType <UIManager>(); if (!theOverlay) { theOverlay = FindObjectOfType <UpgradeOverlay>(); } if (!levelManager) { levelManager = FindObjectOfType <LevelManager>(); } transform.Find("Power").GetComponent <Button_Sprite>().ClickFunc = increasePower; transform.Find("Rada").GetComponent <Button_Sprite>().ClickFunc = increaseRange; transform.Find("Cancel").GetComponent <Button_Sprite>().ClickFunc = closePanel; Hide(); }
private void OnMouseEnter() { UpgradeOverlay.Show_Static(this); }
private void OnMouseDown() { UpgradeOverlay.showStatic(this); }